rcduggan Posted August 22, 2006 Share Posted August 22, 2006 okay, im making a level called Sulp Niar: Arctic Fortress, and I am having trouble with an annoying glitch. at the front of the picture is a mountain, and the thing cirlced in green is the Republic CP's. In Zereditor it looks like that. When I munge everything, the world looks like this... and this... the CPs are under the mountain but then when I quit and see xeroediter, the map is like the first picture. how can I fix this? Link to comment Share on other sites More sharing options...
AceMastermind Posted August 23, 2006 Share Posted August 23, 2006 Clean and munge again, then play the game and see if it's still there. Link to comment Share on other sites More sharing options...
rcduggan Posted August 23, 2006 Author Share Posted August 23, 2006 what do you mean clean? in the munger program? Link to comment Share on other sites More sharing options...
AceMastermind Posted August 23, 2006 Share Posted August 23, 2006 Yes, it's the visualmunge.exe, where you go to munge your map each time so that the game engine can read it. There is a button right next to "munge" called "clean", click on "clean" and then when it is done "cleaning", click on "munge". Link to comment Share on other sites More sharing options...
rcduggan Posted August 24, 2006 Author Share Posted August 24, 2006 yep, did that, everything works fine now Link to comment Share on other sites More sharing options...
Darth Ravenclaw Posted August 28, 2006 Share Posted August 28, 2006 How did you get the objects in there Link to comment Share on other sites More sharing options...
rcduggan Posted August 29, 2006 Author Share Posted August 29, 2006 I copied the odfs, tgas and mshs from their folder's into my world's folder Link to comment Share on other sites More sharing options...
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