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SP mod save games


jedispy

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Hey, has anyone figured out a good way of making SP mods (ported into MP) have save games?

 

If it hasn't been done yet, I think it would be a huge factor that would improve gameplay. I was thinking about it myself, and it would basically need the following:

*Store the values of the 3D coordinates for the player(s) and any active NPCs.

*Store the values for health/shields, weapon types, ammo, bank account PIN(ha ha...made you look :lol: ).

*Store values for "killed/destroyed" entities (NPCs & such)

*Store boolean values for any completed objectives.

*Load all stored values upon loading map.

 

Please feel free correct/modify my comments

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It'd be pretty good if MP games had a way they could be saved.

 

If it worked good, perhaps SP mods could be made using OJP's SP in MP mode and making custom levels for it? It could be a pretty good way to get around not being able to change many gameplay features in SP due to not having the source code.

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I've already set it up to be able to manually add autosave points (which act as dynamic spawnpoints) and additional initial spawnpoints to deal with that issue. I don't think we want to make "fully" dynamic spawnpoints since it would make the game WAY too easy if you could just instantly respawn where you died.

 

And let me know how the save/load code works out. If you can get it working, I'd love to add it to OJP.

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It would incorporate respawn after dying. I didnt have coop in mind, but I'll see what I can do. Who knows, maybe if we behave, eat all our veggies, and say our prayers to Raven Software each night before bed, they might release the single player source code.

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