Buffy Posted November 10, 2006 Share Posted November 10, 2006 http://img62.imageshack.us/my.php?image=ojpenhanced009p4ej0.jpg http://img62.imageshack.us/my.php?image=ojpenhanced009pgx1.jpg http://img329.imageshack.us/my.php?image=ojpenhanced009p2as2.jpg http://img329.imageshack.us/my.php?image=ojpenhanced009p3gt4.jpg Link to comment Share on other sites More sharing options...
ensiform Posted November 10, 2006 Share Posted November 10, 2006 Working on this: http://img455.imageshack.us/img455/9666/shot0013qx9.jpg Link to comment Share on other sites More sharing options...
razorace Posted November 10, 2006 Share Posted November 10, 2006 The cold breath code? Link to comment Share on other sites More sharing options...
Maxstate Posted November 10, 2006 Share Posted November 10, 2006 Force... Stimorol? Force Mentos? All jokes aside, If you could enlarge the cloud and make it come from the hand you would have a neat Force Freeze skill Link to comment Share on other sites More sharing options...
ensiform Posted November 10, 2006 Share Posted November 10, 2006 The cold breath code? yes it is. still needs some tweaking and such though. For example: should the cloud follow the player around or just be in one spot when it spawns? And, need to figure out how they made it turn on/off for hoth. Because from what I can see its just, cg_drawBreath checking mostly. Edit: Okay, so I've made it so that it will check in the weather parse function for snow, and if it finds snow it will set a qboolean in cg. then the draw function will check that. Also, certain NPCs really should not have breath as they are droids or sand creature Link to comment Share on other sites More sharing options...
razorace Posted November 10, 2006 Share Posted November 10, 2006 I'm not really sure. Try looking thru the ICARUS scripts for Hoth. Link to comment Share on other sites More sharing options...
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