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The cold breath code?

 

yes it is. still needs some tweaking and such though.

 

For example: should the cloud follow the player around or just be in one spot when it spawns? And, need to figure out how they made it turn on/off for hoth. Because from what I can see its just, cg_drawBreath checking mostly.

 

Edit: Okay, so I've made it so that it will check in the weather parse function for snow, and if it finds snow it will set a qboolean in cg. then the draw function will check that. Also, certain NPCs really should not have breath as they are droids or sand creature :)

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