goldberry Posted October 5, 2006 Share Posted October 5, 2006 I would like to know how the outside of windows are programmed into the game, I.E. The hyperspace scene on the Ebon Hawk. Specifically, I would like to change the 050CAP (for my mod- Originally 151HAR) into either hyperspace or a starfield. This is being asked for because Peragus in the background really kills the mod. Thanks for any assistance guys. Link to comment Share on other sites More sharing options...
stoffe Posted October 5, 2006 Share Posted October 5, 2006 I would like to know how the outside of windows are programmed into the game, I.E. The hyperspace scene on the Ebon Hawk. Specifically, I would like to change the 050CAP (for my mod- Originally 151HAR) into either hyperspace or a starfield. This is being asked for because Peragus in the background really kills the mod. The outside of the cockpit on the Ebon Hawk is handled by Room Animations within the area model. Changing the view outside the window is done by running different room animations for the cockpit room, with the PlayRoomAnimation() script function. (It's the same technique used in other cases where an area need to be altered, like when the Harbinger arrives at Peragus, or when the Enclave gets rebuilt.) I don't know if it's possible to alter an area model to add room animations. Someone more skilled at 3d modelling will have to answer that. The view outside the bridge windows on the Harbinger is probably just a normal sky-box though, since I don't remember that ever changing. Link to comment Share on other sites More sharing options...
goldberry Posted October 5, 2006 Author Share Posted October 5, 2006 Okay, thanks alot for trying. I'll keep working on it and see if I can manage anything. Link to comment Share on other sites More sharing options...
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