Darth Maleval Posted October 5, 2006 Share Posted October 5, 2006 is it possible to edit something in the game so when kreia dies the movie doens start so the game doesnt end. so you can carry the rest of the tasks out and unlock all movies. Link to comment Share on other sites More sharing options...
goldberry Posted October 5, 2006 Share Posted October 5, 2006 You could just remove the endgame script from her dialog, but then the dialog would just end. There are end of game expansions being made by several groups, and once they are done, this would be worthwhile, but for now... i doubt it. Link to comment Share on other sites More sharing options...
Darth Maleval Posted October 5, 2006 Author Share Posted October 5, 2006 i could edit the trayus proving ground so that the ebon hawk appears and you could fly off? Link to comment Share on other sites More sharing options...
goldberry Posted October 5, 2006 Share Posted October 5, 2006 You can't really make the Ebon Hawk "Appear". You could make it seem so in a BINK movie, but you can't edit the module in that way. Link to comment Share on other sites More sharing options...
Darth Maleval Posted October 5, 2006 Author Share Posted October 5, 2006 you could have the lightside ending movie and then link it to telos citadel station, but how would i do that? Link to comment Share on other sites More sharing options...
goldberry Posted October 5, 2006 Share Posted October 5, 2006 A StartNewModule() script would suffice. Link to comment Share on other sites More sharing options...
Darth Maleval Posted October 5, 2006 Author Share Posted October 5, 2006 is that .nss or .ncs and where can i get it? Link to comment Share on other sites More sharing options...
goldberry Posted October 5, 2006 Share Posted October 5, 2006 You would need to write it in .nss Copy this into notepad: StartNewModule("201TEL"); Then save it as .nss and compile it into ncs. EDIT: However, you would probably be better off making a new 201TEL and naming it 200TEL or somesuch. Because all of the booleans and crap were reset after the meeting with the masters, so you'll basically be back at the start of the game again. Link to comment Share on other sites More sharing options...
Darth Maleval Posted October 5, 2006 Author Share Posted October 5, 2006 thanks goldberry!! how does the kotor tool txt editor compile script. when i do it, it says cant compile it and the script compile doesnt work. Link to comment Share on other sites More sharing options...
stoffe Posted October 5, 2006 Share Posted October 5, 2006 Copy this into notepad: StartNewModule("201TEL"); Then save it as .nss and compile it into ncs. You'll need to put that inside the main() function block though or it won't compile. You can only declare functions on the global scope, not call them. Link to comment Share on other sites More sharing options...
goldberry Posted October 5, 2006 Share Posted October 5, 2006 woops... forgot that one. Good call stoffe. *slaps self* stupid nooby mistake... Link to comment Share on other sites More sharing options...
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