jansetwin Posted October 28, 2006 Share Posted October 28, 2006 Okay well, i've just been doing some basic coding. I've started a mod project with some friends. It's coming along nicely. Just I need some help with getting the cgame. When i swap my files over from debug to final (or release) I get UI and jampgame but no cjamp, even though at the bottem it says 4 succesful. And also, the c file comes up if i build in debug mode. Why is this? I check the output files, it's all correct but it just don't appear. Also, if there any charge up weapons, It says in the consle. 'Charging' then when you fire, 'Firing chargemode = 2107. how do i stop it? Finally, What is the difference between debug, final and release? Link to comment Share on other sites More sharing options...
-=*Raz0r*=- Posted October 30, 2006 Share Posted October 30, 2006 If you're panda, then i've already helped you with the cgame, i think. The chargeup error appears for me too. I also want to know the difference between the 3 different compile methods. Help, anyone? Link to comment Share on other sites More sharing options...
stubert Posted October 30, 2006 Share Posted October 30, 2006 charging is printed cause theres a #ifdef debug around a print statement just go delete it, i had that message printing for ages before it got annoying enough to do anything about it Link to comment Share on other sites More sharing options...
Tinny Posted October 31, 2006 Share Posted October 31, 2006 I'm not sure about release, but debug is a little slower because it prints out statements talking about what is going inside of the code so you can better trace a bug, final gets rid of these statments, efxs and such and leaves only the code that a player would care about i think. Link to comment Share on other sites More sharing options...
Tinny Posted October 31, 2006 Share Posted October 31, 2006 I'm not sure about release, but debug is a little slower because it prints out statements talking about what is going inside of the code so you can better trace a bug, final gets rid of these statments, efxs and such and leaves only the code that a player would care about i think. Link to comment Share on other sites More sharing options...
ensiform Posted October 31, 2006 Share Posted October 31, 2006 Debug, adds extra memory padding and such and debug symbols so the dll files are much larger, and the extra memory padding makes it so the game does not crash as much with mem leaks, and other mem issues. Link to comment Share on other sites More sharing options...
ensiform Posted October 31, 2006 Share Posted October 31, 2006 Debug, adds extra memory padding and such and debug symbols so the dll files are much larger, and the extra memory padding makes it so the game does not crash as much with mem leaks, and other mem issues. Link to comment Share on other sites More sharing options...
-=*Raz0r*=- Posted November 1, 2006 Share Posted November 1, 2006 More specific information on the #ifdef statement. (IE: File location/line) Thanks for the debug/final info too. I was wondering why my cgame as around 2mb. Link to comment Share on other sites More sharing options...
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