DarthDementous Posted November 8, 2006 Share Posted November 8, 2006 How do I name my own custom class? My custom class has all the same data as a Soldier, even the name! I tried changing the name in the name category, but it still didn't show up as my custom class' name in the game! Please help me! Moderator note: Split this post into a new thread since it bumped a 2.5 years old thread that was only roughly related to the topic. ~M Link to comment Share on other sites More sharing options...
stoffe Posted November 8, 2006 Share Posted November 8, 2006 How do I name my own custom class? My custom class has all the same data as a Soldier, even the name! I tried changing the name in the name category, but it still didn't show up as my custom class' name in the game! Please help me! You set the name in the name column, though not directly. The column does not take a text string, but a StrRef number, which points to an entry within the dialog.tlk file. So, to give your class a new name you need to add a new entry to the dialog.tlk file which contains the text for your class name, and then put the StrRef number of that new entry in the name column in classes.2da on your new line there. Link to comment Share on other sites More sharing options...
DarthDementous Posted November 8, 2006 Author Share Posted November 8, 2006 Okay, so maybe I should scrap the whole idea about actually making a new class. Is there any way that a good scripter could do my one last major favor? I would put their name in the mod's readme file (I think that is the sixth time I have said that. lol.). This is what I need: Six scripts altogether. Here are the effects that I need for each each script: 1-3.This script is activated when a certain part of dialogue has been done (context: I talk to my recruitable character, Darth, and I ask him if I can join a certain part of his cult group.) I will need three separate scipts for this. One script for each part of Darth's cult group. The names of each of these scripts should be: 1.JOINSOLDIER. 2.JOINSEEKER. 3.JOINAPPREN. 4-6.The next three scripts are like this: 4.This script means that if you have had JOINSOLDIER activated before, you can view the dialogue that this script is restricting. 5. Same as 4, but you need the JOINSEEKER script instead. 6. Same as 4 and 5 but you need JOINAPPREN. If anyone could make those 6 scripts for me, I would be forever in your debt. I will put your name in my mod's readme file and I would do any beta testing you need! THANK YOU SO MUCH!!! Link to comment Share on other sites More sharing options...
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