Slocket Posted November 30, 2006 Share Posted November 30, 2006 This the fixed XML entry to allow the Gallofree Transport unit for the Rebels to be built in GC mode also, and the tech odd ball stuff is fixed too. Alot of people knew about the wrong building requirement. UNITS_LAND_REBEL_GALLOFREE_HTT.XML <Required_Special_Structures>U_Ground_Vehicle_Factory</Required_Special_Structures> to this: <Required_Special_Structures>R_Ground_Heavy_Vehicle_Factory</Required_Special_Structures> But there was ANOTHER spelling mistake, change the symbol of so the correct spelling is from the odd symbol (I can't type here) I call it *. It is just above in the text from the first mistake. <*nit_Abilities_Data SubObjectList="Yes"> </Unit_Abilities_Data> to simply this: <Unit_Abilities_Data SubObjectList="Yes"> </Unit_Abilities_Data> Now it works. I played it alot to test for tech leveling and such. It works now for Galactic Mode. It was only working in Skirmish Land Mode for me. Also the 'tech start bug' seems to be gone too. http://rapidshare.com/files/5408685/UNITS_LAND_REBEL_GALLOFREE_HTT.XML.html just place it in your made up folder data/XML it will override the original file within Config.meg Link to comment Share on other sites More sharing options...
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