MasterKavar123 Posted February 4, 2007 Share Posted February 4, 2007 Hello guys i need alot of help with mapping so could you guys help by writing you own turtorila or find some in this form that would be great. First i know how to add textures but no clue how to make them fit perfactly need help 2. how do you make a door and going form one room to another? 3. how do you make elevators? my last question is how to make buttons do the fuction of a door and eleavtor? i could really use some advite on these topics so please help me out thanks Link to comment Share on other sites More sharing options...
Tinny Posted February 4, 2007 Share Posted February 4, 2007 Try this site as it goes over what you are looking for I think: http://www.richdiesal.map-craft.com/tutorials/index.html I think elevators are a mix of func_train and func_trigger. Link to comment Share on other sites More sharing options...
MasterKavar123 Posted February 4, 2007 Author Share Posted February 4, 2007 Isn't that for jedi outcast i am looking for jedi academy? Link to comment Share on other sites More sharing options...
Gug Eyewalker Posted February 4, 2007 Share Posted February 4, 2007 What works for Jedi Outcast works for Jedi Academy 95% of the time. Thats the best site. It covers everything except scripting and shaders. Link to comment Share on other sites More sharing options...
MasterKavar123 Posted February 6, 2007 Author Share Posted February 6, 2007 dos that location show you haw to do the moddeling thing using the gtkradiant raven 1.4? Link to comment Share on other sites More sharing options...
Tinny Posted February 7, 2007 Share Posted February 7, 2007 I don't think modeling objects by themselves, but how to place models inside a map and such. Link to comment Share on other sites More sharing options...
Johnpp Posted February 9, 2007 Share Posted February 9, 2007 1) Press 's' on you're keyboard then click 'Fit' to make it fit perfectley. 2) To make a door right click you're brush that you wan't a to be a door and go 'Func_door' in the 'func' menu. 3) Elevators are a blind spot to me too but Rich Diesels tutorials covers that. Everything that works in JK2 mapping wise will work in JK3, but JK3 has a few more advantages - Like weather in MP. 4) To make a door open by a switch make you're switch texture on a brush, (The switch texture can be anything). Then make a thinner brush over the top and make the texture of it 'system_trigger'. Right click the trigger and make it a 'trigger_multiple'. Then press 'n' with the trigger still selected and tick the 'use_button' box. Now unselect everything. Now select the trigger and the 'func_door', and hold ctrl and press enter with ctrl still holded. Now there should be a line connecting you're trigger and door. You're done! BSP it and test it and it should all work. Hope this helps. I am using GTKRadiant 1.5.0. Link to comment Share on other sites More sharing options...
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