Guest DarthMaulUK Posted March 21, 2007 Share Posted March 21, 2007 Buffs: Attributes These cost 1 point each and each is allowed up to 5 points. 1 point = 30 stats s to get an extra 150 luck on your character you need 5/5 Luck buff costing 5 points. You can pick and mix these. Agility Constitution Luck Precision Stamina Strength Combat These following 3 buffs cost 5 points each Action cost reduction - 9% bonus in action reduction costs Critical Hit - 7% bonus to a critical hit Dodge - 7% bonus to dodge Resistances The cost 1 point each and add 750 stats to your armor per point. maximum is 5 points kinetic (3750 stats) And 5 points energy (3750 stats). Energy- adds energy protection to armor Kinetc - adds kinetic protection to armor Misc These cost 2 points each and allowed maximum 5 per description. Flush with success- 3% per point increase to xp (ie add max 5 of this type = 5x3%= 15% xp increase) Harvest Fair - 1% increase per point in resources gathered by harvesters Healer - Increase strenght of heals by 2% per point Resiliance - Reduce amount of damage taken over time by 4% per point Go with the flow - increase movement rates by 5% per point Second Change - 6% per point change to auto heal in combat Trade These cost 2 points each (max 5 per item) Advanced Assembly - 2% increase per point to advanced assembly and experience Architecture - 2% increase per point to structure assembly and experience Booster Assembly- 2% increase per point to Booster assembly and experience Chassis - 2% increase per point to Chassis assembly and experience Culinary - 2% increase per point to Food assembly and experience Droid Tech - 2% increase per point to droid assembly and experience Engine Assembly- 2% increase per point to engine assembly and experience Fashion - 2% increase per point to clothing assembly and experience Minitions - 2% increase per point to weapons assembly and experience Power Systems - 2% increase per point to power assembly and experience Security - 2% increase per point to Armor assembly and experience Shield Systems - 2% increase per point to shields assembly and experience Weapon Systems- 2% increase per point to weapons assembly and experience SO some examples: Player grinding: Kinetic resistance = 5 points(5 x 1 point max) Energy resistance = 5 points ( 5 x 1 point max) Flushed with success = 10 points (5 x 2 points max) = 15% more xp and 3750 added armor stats to kinetic and energy. Any player grinding or doing faction points/space should get Flush with success (xp) cl90 players, from experience, like one of the armor buffs and also the auto heal (second chance) with spare points used in agility. constitution etc. Thanks to Mego from Infinity. DMUK Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.