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Entertainers buff listing


Guest DarthMaulUK

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Guest DarthMaulUK

Buffs:

 

Attributes

These cost 1 point each and each is allowed up to 5 points. 1 point = 30 stats s to get an extra 150 luck on your character you need 5/5 Luck buff costing 5 points. You can pick and mix these.

 

Agility

Constitution

Luck

Precision

Stamina

Strength

 

Combat

These following 3 buffs cost 5 points each

 

Action cost reduction - 9% bonus in action reduction costs

Critical Hit - 7% bonus to a critical hit

Dodge - 7% bonus to dodge

 

Resistances

The cost 1 point each and add 750 stats to your armor per point. maximum is 5 points kinetic (3750 stats) And 5 points energy (3750 stats).

 

Energy- adds energy protection to armor

Kinetc - adds kinetic protection to armor

 

Misc

These cost 2 points each and allowed maximum 5 per description.

 

Flush with success- 3% per point increase to xp (ie add max 5 of this type = 5x3%= 15% xp increase)

Harvest Fair - 1% increase per point in resources gathered by harvesters

Healer - Increase strenght of heals by 2% per point

Resiliance - Reduce amount of damage taken over time by 4% per point

Go with the flow - increase movement rates by 5% per point

Second Change - 6% per point change to auto heal in combat

 

Trade

These cost 2 points each (max 5 per item)

 

Advanced Assembly - 2% increase per point to advanced assembly and experience

Architecture - 2% increase per point to structure assembly and experience

Booster Assembly- 2% increase per point to Booster assembly and experience

Chassis - 2% increase per point to Chassis assembly and experience

Culinary - 2% increase per point to Food assembly and experience

Droid Tech - 2% increase per point to droid assembly and experience

Engine Assembly- 2% increase per point to engine assembly and experience

Fashion - 2% increase per point to clothing assembly and experience

Minitions - 2% increase per point to weapons assembly and experience

Power Systems - 2% increase per point to power assembly and experience

Security - 2% increase per point to Armor assembly and experience

Shield Systems - 2% increase per point to shields assembly and experience

Weapon Systems- 2% increase per point to weapons assembly and experience

 

SO some examples:

Player grinding:

Kinetic resistance = 5 points(5 x 1 point max)

Energy resistance = 5 points ( 5 x 1 point max)

Flushed with success = 10 points (5 x 2 points max)

= 15% more xp and 3750 added armor stats to kinetic and energy.

 

Any player grinding or doing faction points/space should get Flush with success (xp)

cl90 players, from experience, like one of the armor buffs and also the auto heal (second chance) with spare points used in agility. constitution etc.

 

 

Thanks to Mego from Infinity.

 

DMUK

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