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Modula Editing K2


darthriddick

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hello all!

so i'm working on a small side quest mod right now, but i'm running up against some problems...(simply because this is something i have NEVER done before, and there aren't any tutorials for this)

 

first off the most simple question. ^_^

i need the script that allows for movement from one area to another ( like the one on telos station when you click on the information terminal)

 

second: i need to make a door become a wall. namly i will be needing to block the entrance to teh entertanment deck of telos station, from the shuttle bay, and the TSF command center, so i can have JUST the shuttlebay, and the TSF command center.

 

 

that's it for the moment!

 

thanks

~DR

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i need the script that allows for movement from one area to another ( like the one on telos station when you click on the information terminal)

 

void main() {
   StartNewModule("[color=Pink]ModuleName[/color]", "[color=PaleGreen]WaypointTag[/color]");
}

 

Replace ModuleName with the name of the module to warp to, and WaypointTag with the Tag of the waypoint in that area where you wish the player to appear.

 

i need to make a door become a wall.

 

Set the "Static" flag in the door template (.UTD file). This should make the player unable to interact with the door and open it.

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ok, that works perfactly, just one more thing...

could you(stoffe) or anyone else browsing teh forums, direct me to a merchant creation tutorial?

 

There is one in the General Tutorials forum at the top of Holowan Labs, here. That should cover the basics of it.

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