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K2 voice?


darthriddick

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i was wondering... do i have to create a completely new .wav file for a custom dlg, or can i just use an already existing one from within the game.

(and what would be easy'r) ^_^

 

~DR

 

EDIT: the voice file i want is one of the ithorians voice's for an ithorian merchant mod i'm making.

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i was wondering... do i have to create a completely new .wav file for a custom dlg, or can i just use an already existing one from within the game.

 

EDIT: the voice file i want is one of the ithorians voice's for an ithorian merchant mod i'm making.

 

If you want to use existing Alien Voiceover you don't need to create/copy any WAV files. There is an Alien VO function in the DLG files to handle this.

 

On the nodes you want to have alien speech, set the AlienRaceNode field to the line number in alienvo.2da for the type of speech you want to use, and set the Emotion field to the mood/length of the voiceover to play. Keep in mind that not all VOs have all mood/length options available, so check in alienvo.2da that the column for the desired Emotion does not have **** set as value.

 

For the lipsync to work the LIP files with the same names as the sound WAV names listed in alienvo.2da must be present in the module where the dialog takes place, either in the lips\modulename_loc.mod file or in the modules\modulename_s.rim file (or in the .MOD file if you use a custom area). If they currently don't exist there you'll have to find another module that uses those VO emotions and copy the LIP files from there.

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