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More body parts than head, torso and lower?


SMoKE

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Posted

Me and my stupid questions..

I would like to add another option, besides head, torso and lower, in the Custom Jedi system. Does anyone know if it's possible at all, with the MP SDK?

Posted

mmm, if memory servers, the skin system for this is actually inside the engine, so I don't think you can do it.

 

However, you might want to double-check by looking at how the game loads skins on the client side. I know that the skin part names are seperated by "|"s when processed by the code. Try looking for "|" in the code.

Posted

Yeah, yeah, I've imitated the code wherever I could find something related to the other skin parts.

It still ain't working in the menus, but when I try the model cmd in the console, I get the errors:

Skin name exceeds MAX_QPATH

Shadername exceeds MAX_QPATH

 

So, I tried to make MAX_QPATH a little bigger, but it still didn't work. Is it bad, by the way? To make MAX_QPATH bigger?

Posted

I think you're stuck with the MAX_QPATH since it's a engine related setting. However, you can do a workaround by making your paths shorted by reinstalling your mod and JKA to a shorting path. IE, D:\JKA vs D:\Raven Software\Jedi Knight Academy\

Posted

Yeah, I think so. And we don't want that. It would probably have been better just to change the playermodel root folder or something... to

PK3/playermodels/model 1, model 2 and so on :p

Posted

Ahh, okay, so could I change what the different skin parts are called ("head_", "torso_" and "lower_") to something shorter, so it goes within the MAX_QPATH?

Posted
  ensiform said:
QPATH doesn't include your install path.

 

Only the virtual folders in the quake file system ie: in each mod folder.

I'm pretty sure that's not the case. I've seen people fix their MAX_QPATH issues by reinstalling to shorter dirs. But, maybe that was only Modview?

Posted

Noo, I renamed the different skin parts, and now I don't get that error anymore, but the skins still aren't loading properly.. I'll have to look more into it tomorrow. *Jumps to bed*

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