n1gamer Posted May 8, 2007 Share Posted May 8, 2007 I am going to use an onenter script to play the music files i want to put into the game (a_hatchopen is the script and it is for tsl peragus). I was just woundering if i create a new script to replace a_hatchopen what about the code that was inside the orignal a_hatchopen. Is it used for some special events during that level or does it really matter. Link to comment Share on other sites More sharing options...
Pavlos Posted May 8, 2007 Share Posted May 8, 2007 I am going to use an onenter script to play the music files i want to put into the game (a_hatchopen is the script and it is for tsl peragus). I was just woundering if i create a new script to replace a_hatchopen what about the code that was inside the orignal a_hatchopen. Is it used for some special events during that level or does it really matter. a_hatchopen.nss looks like this: void sub1() { object oT3m4 = GetObjectByTag("t3m4", 0); if (GetIsObjectValid(oT3m4)) { AurPostString("destroying t3 off the map", 5, 15, 10.0); DestroyObject(oT3m4, 0.0, 0, 0.0, 0); } SetNPCSelectability(8, 0); object oPC = GetFirstPC(); effect efNext = GetFirstEffect(oPC); while (GetIsEffectValid(efNext)) { if ((GetEffectType(efNext) == 27)) { RemoveEffect(oPC, efNext); } efNext = GetNextEffect(oPC); } SetGlobalFadeIn(0.0, 2.0, 0.0, 0.0, 0.0); } void main() { object oEntering = GetEnteringObject(); if ((GetEnteringObject() == GetFirstPC())) { if ((GetGlobalNumber("101PER_Sion_Arrives") > 0)) { PlayRoomAnimation("101PERzc", 1); } else { PlayRoomAnimation("101PERzc", 2); } if (GetLoadFromSaveGame()) { SetGlobalFadeOut(0.0, 0.0, 0.0, 0.0, 0.0); SetFadeUntilScript(); DelayCommand(2.0, SetGlobalFadeIn(1.0, 1.0, 0.0, 0.0, 0.0)); return; } if (GetGlobalBoolean("PER_TURNINTO_T3M4")) { SetGlobalBoolean("PER_TURNINTO_T3M4", 0); DelayCommand(0.1, sub1()); } if ((GetGlobalNumber("105PER_T3_End") == 1)) { SetGlobalFadeIn(0.0, 1.0, 0.0, 0.0, 0.0); SetGlobalNumber("105PER_T3_End", 2); object oAtton = GetObjectByTag("Atton", 0); DelayCommand(0.5, AssignCommand(oAtton, ClearAllActions())); DelayCommand(0.5, AssignCommand(oAtton, ActionStartConversation(oEntering, "101Atton", 0, 0, 1, "", "", "", "", "", "", 0, 0xFFFFFFFF, 0xFFFFFFFF, 0))); } object oWP_wakeup_donnie = GetObjectByTag("WP_wakeup_donnie", 0); if ((GetIsObjectValid(oWP_wakeup_donnie) && GetLocalBoolean(oWP_wakeup_donnie, 29))) { PlayRoomAnimation("101per2b", 3); } else { if ((0 == GetGender(oEntering))) { SetGlobalBoolean("000_PLAYER_GENDER", 1); return; } SetGlobalFadeOut(0.0, 0.0, 0.0, 0.0, 0.0); SetFadeUntilScript(); } } } As decompiled by the wonderful DeNCS. As you can see, it deals with the setting of various globals. Link to comment Share on other sites More sharing options...
n1gamer Posted May 9, 2007 Author Share Posted May 9, 2007 I guess that means that it does matter, but can i apply my script to this without anything going wrong, lets say at the bottom of the a_hatchopen script. Link to comment Share on other sites More sharing options...
Pavlos Posted May 9, 2007 Share Posted May 9, 2007 I guess that means that it does matter, but can i apply my script to this without anything going wrong, lets say at the bottom of the a_hatchopen script. If you tell us what exactly you want to do (words or a script) then someone around here can help you implement it, provided you haven't already done it, of course . Link to comment Share on other sites More sharing options...
n1gamer Posted May 9, 2007 Author Share Posted May 9, 2007 If you tell us what exactly you want to do (words or a script) then someone around here can help you implement it, provided you haven't already done it, of course . Sorry about the trouble this is taking but here is the code i want to use in the a_hatchopen script. if (GetAppearanceType(GetFirstPC()) == 671) { ExecuteScript("newmusic",OBJECT_SELF); ExecuteScript("ev_footlkr1",OBJECT_SELF); ExecuteScript("sithsoilder99",OBJECT_SELF); } So would i be able to attach it to the end of the a_hatchopen script. Thanks n1gamer Link to comment Share on other sites More sharing options...
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