Randydgx Posted May 11, 2007 Share Posted May 11, 2007 I saw a mod called corriscan academy and he had an elevator on the launch pad of nar shadda at one of the doors, How is this possible? Can anyone give me a quick short tutorial on how to do this? would be greatfull thanks, Randy Link to comment Share on other sites More sharing options...
Master Zionosis Posted May 11, 2007 Share Posted May 11, 2007 I think that was a placeable, those things are used allot in both KotOR games, I may be wrong, but if it is a placeable, then it would be the same as module editing. Link to comment Share on other sites More sharing options...
deathdisco Posted May 11, 2007 Share Posted May 11, 2007 It's a custom placeable that I cut out of a different area model that blocks the doorway. Though it should be possible (by manipulating the *.lyt file) to re-arrange the rooms in a given module. The *.lyt defines how the different area models are laid out in a module. Darth Insidious is probably the one to ask about module manipulation. Link to comment Share on other sites More sharing options...
Randydgx Posted May 11, 2007 Author Share Posted May 11, 2007 If you don't mind, What was the custom placeable filename so I can take it out of the mod. I'll give ya credit Link to comment Share on other sites More sharing options...
Master Zionosis Posted May 11, 2007 Share Posted May 11, 2007 I beleive it is the "PLC_lft1.mdl" and "PLC_lft1.mdx" files, i opened them in 3DSMax and they appear to be the lift. Link to comment Share on other sites More sharing options...
cooldamien Posted May 15, 2007 Share Posted May 15, 2007 About year ago Sith Revan was working on this very problem I just recovered 2 files that where going to the elvator placeable. I hope deathdisco will be nice and allow me to use his placeable as it the perfect color and ever thing to use in My TSL End of game Exp pack. It will save me a whole lot time and effort. Link to the old thread by sith revan http://www.lucasforums.com/archive/index.php/t-170088.html Link to comment Share on other sites More sharing options...
Darth InSidious Posted May 15, 2007 Share Posted May 15, 2007 No, .lyt manipulation/adding rooms from other modules doesn't work for some reason, I'm afraid. I did try it briefly, but it wouldn't work, so I'm afraid that that is, for the moment, impossible Link to comment Share on other sites More sharing options...
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