veridianblade Posted June 13, 2007 Share Posted June 13, 2007 I've created a saber and made it upgradeable. Since then whenever I enter a new module the lightsaber is switched on. Have I done anything wrong? Link to comment Share on other sites More sharing options...
Jasher Posted June 14, 2007 Share Posted June 14, 2007 What color is the blade and what game does this occur in? If the game is TSL and you're using a cyan-colored blade, this is perfectly normal. Link to comment Share on other sites More sharing options...
veridianblade Posted June 14, 2007 Author Share Posted June 14, 2007 It's a purple blade in KotOR. Link to comment Share on other sites More sharing options...
RC-1162 Posted June 14, 2007 Share Posted June 14, 2007 Flourish it by pressing "x" and it'll get switched off in about 5-7 secs. Link to comment Share on other sites More sharing options...
veridianblade Posted June 14, 2007 Author Share Posted June 14, 2007 That's what I've been doing but it happens at the entry of every module. Is there a fix for this? Link to comment Share on other sites More sharing options...
RC-1162 Posted June 14, 2007 Share Posted June 14, 2007 Try swapping out all the crystals, then putting them back together into it. This happened to me once, and that fixed it. If it keeps up though, I'm not sure what's wrong. Link to comment Share on other sites More sharing options...
veridianblade Posted June 14, 2007 Author Share Posted June 14, 2007 Cheers man. Might try rebuilding the saber as well though. Third time is probably going to be the charm. I think the crystal may be my problem though as I'm having problems upgrading as well. Link to comment Share on other sites More sharing options...
stoffe Posted June 14, 2007 Share Posted June 14, 2007 Might try rebuilding the saber as well though. Third time is probably going to be the charm. I think the crystal may be my problem though as I'm having problems upgrading as well. I'd rebuild the saber using another model as base when importing it back into MDL/MDX format. The animations of some of the standard sabers in the game are messed up, causing the blade to show as visible by default. Link to comment Share on other sites More sharing options...
veridianblade Posted June 14, 2007 Author Share Posted June 14, 2007 I'd rebuild the saver using another model as base when importing it back into MDL/MDX format. The animations of some of the sabers in the game are messed up, causing the blade to show as visible by default. I used one of the stock models as a base. It's really only the blade and the properties that I modified. Might use a hilt from another mod this time. Link to comment Share on other sites More sharing options...
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