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Dismemberment Question


lue_ky

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With dismember in OJB enhanced for some reason I had to add this to my jampconfig.cfg to get dismemberment to work in multiplayer:

seta password "redsith"

seta g_dismember "1000" (modified the value)

seta cg_dismember "1000" (modified the value)

 

But the main issue is how do you modify the source so that dismemberment doesn't stop at one attack? For example the death blow cuts something off-- an arm, a head, etc-- but the next attack does not. Instead it leaves an orange trail where it passes thru the model. I'm thinking back to the single player in Jedi Outcast where realistic saber dmg is on and after you've killed an enemy, say lopped off his head, your light saber then passes thru his torso and you split him in half.

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actually cg_dismember is a value of 0-3. 3 being the most dismember.

 

As for more satisfying dismemberment, I attempted to do it once but there were techinical issues. However, OJP does have better dismemberment than basejka.

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