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AI turret/pilot problems


Avimimus

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Hello,

 

I am trying to find a work around for these problems:

- AI fighters and spacecraft turn instantaneously and in a jerky manner (probably when they get far enough from their waypoint roots)

- AI turrets do not fire when they "have the bead" (ie. the AAT's main cannon is always turning 90% from its target and seems to pull the trigger randomly)

 

Any ideas?

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