Seamhainn Posted August 20, 2007 Posted August 20, 2007 Hello! 1. If I add a Force Power to the spells.2da (if I remember correctly the next number is 137 or so), how do I make sure, that it doesn't conflict with another "Spell" another modder did with number 137? 2. When I script the Force Power, is there some strict notation costum those files are named (e.g. fp_forcepowersomsuch_xxblah.nsc)? I am somewhat of a purist and want to make it as perfect as possible. Thanks and take care,
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