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Avoiding conflicting mods


Seamhainn

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Hello!

 

1. If I add a Force Power to the spells.2da (if I remember correctly the

next number is 137 or so), how do I make sure, that it doesn't conflict with

another "Spell" another modder did with number 137?

 

2. When I script the Force Power, is there some strict notation costum those

files are named (e.g. fp_forcepowersomsuch_xxblah.nsc)? I am somewhat of a

purist and want to make it as perfect as possible.

 

Thanks and take care,

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