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UVW-Mapping Tutorial


Quanon

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Mod note: This post has been copied from this thread, please post any comments or questions there. ~M

 

Here to post that I just finished a long tutorial / guide on how to unfold your mappings of 3D models.

 

It has lots of screenshots to show where and what to click.

I tried to show some handy tricks and things you need to look out for.

 

But alas, I'm not god, so I may have missed certain things.

 

Through a warning , I use 3D-Max, so G-Max users fear not.

I used certain tutorials for G-Max and found everything back in Max.

 

Things might look a bit different, but Max and G-Max are family, so its not impossible to find things back.

 

Here's the link: Click me, or Click me

 

Of course some feedback is welcome.

 

Enjoy !

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