Quanon Posted September 24, 2007 Share Posted September 24, 2007 Hey , Just making some gun models . I got already one in the game , but ... BUT , its at the wrong place , somewhere down behind the knee . Its looks rahter painfull when you start shooting ! Here's a screeny , floating guns : Anyway I tried , to reposition the Pivotpoint to 0,0,0 in Max , used a ResetXform with and without saving the Pivotpoint , looked into the tutorial about making lightsaber hilts , so aligning the Pivotpoint of my new gun , with one of an old gun . Things look fine an good in Max , but I get the feeling MDLops is doing something wrong , or I am doing something wrong in MDLops ? Anyway , I tried several things and still the gun appears NOT in my character hands , but hoovers somewhere near . So what should I do ? Any Helpfull tips ? EDIT : This how it look in Max , nicely in place like every other orginal gun I imported . Link to comment Share on other sites More sharing options...
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