moda Posted October 6, 2007 Share Posted October 6, 2007 i know i must be geting bothersome now, but i was wondering how you would go about scripting a new force form or altering an existing force form. i tried alterin the form in k_inc_force.nss and compiling it however even though i compiled i didnt get a compiled file Link to comment Share on other sites More sharing options...
RedHawke Posted October 7, 2007 Share Posted October 7, 2007 i tried alterin the form in k_inc_force.nss and compiling it however even though i compiled i didnt get a compiled file That is because that particular script is an include file and needs to be compiled with the main scripts that use that include script. Link to comment Share on other sites More sharing options...
moda Posted October 7, 2007 Author Share Posted October 7, 2007 and which main scritpts use it Link to comment Share on other sites More sharing options...
stoffe Posted October 7, 2007 Share Posted October 7, 2007 and which main scritpts use it k_sp1_generic is the main force power impact script used by the game, so if your force forms should modify some aspect of the standard force powers you'll need to recompile this script using your modified k_inc_force include file. (You can look in the impactscript column in the spells.2da file to see which impact script a force power uses.) Link to comment Share on other sites More sharing options...
moda Posted October 9, 2007 Author Share Posted October 9, 2007 thank you so much this is what ive been trying to work out off an on for years, i knew it used that script but i wasnt sure wether or not it used others but as it uses only that it will be so much easier thankyou again Link to comment Share on other sites More sharing options...
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