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Darth Essence

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void main()
{
  object oStud1 = GetObjectByTag("n_dan_student1");
      object oStud2 = GetObjectByTag("n_dan_student3");
      object oPC = GetFirstPC();

   SendMessageToPC(oPC, "Executed");
   ChangeToStandardFaction(oStud1, 11);
   ChangeToStandardFaction(oStud2, 12);

   SendMessageToPC(oPC, IntToString(GetStandardFaction(oStud1)));
}

 

K1 ... This should change the Faction of oStud1 to 11 .. but the SendMessage gives me a mystical -1 Faction ... :S .. why ?

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// 713: GetStandardFaction

// Find out which standard faction oObject belongs to.

// * Returns a mystical INVALID_STANDARD_FACTION if oObject does not belong to

// a Standard Faction, or an error has occurred.

 

The only two things I can think of is that "n_dan_student1" isn't a valid tag or that the commands may need delaying.

Try inserting this after you initialize oStud1 to test the validity of your tag.

if (!GetIsObjectValid(oStud1)) 
 SendMessageToPC(oPC, "oStud1 is not valid");

 

If that doesn't generate an message in your feedback, try a DelayCommand of 0.2 on the ChangeToStandardFaction and a delay of 0.4 on the GetStandardFaction message line.

 

:confused:

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