SMoKE Posted November 17, 2007 Share Posted November 17, 2007 Yo yo, Does anyone have a clue on how to move the point from where the Force power effects emits? By default it's the *l_hand bolt on the playermodel, which I figured was located in cg_players.c, in the CG_Player(centity_t *cent) function (I think at about line 9217): trap_G2API_GetBoltMatrix(cent->ghoul2, 0, ci->bolt_lhand, &lHandMatrix, cent->turAngles, cent->lerpOrigin, cg.time, cgs.gameModels, cent->modelScale); So I played around with it and changed the ci->bolt_lhand part a bit, but what would I put in if I wanted the Force power effect to emit from a tag on a bolted model (like the *blade1 tag on the client's saber)? Thanks in advance =) Link to comment Share on other sites More sharing options...
ensiform Posted November 18, 2007 Share Posted November 18, 2007 Depends on which force you're talking about. Link to comment Share on other sites More sharing options...
SMoKE Posted November 18, 2007 Author Share Posted November 18, 2007 Really? Well, say Force lightning, then? How do they differ, however? Link to comment Share on other sites More sharing options...
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