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How do I set the position of a entity?

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You shouldn't need to G_InitEntity.


G_SetOrigin should work if you know an origin to set it to, like say the player's origin and then maybe move it out a ways by factoring in the YAW portion of viewangles.


you dont use G_SetOrigin(yournewentity, yournewentity->s.origin) you would choose some local variable or base it off of something that already exists.

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