e-varmint Posted December 29, 2007 Share Posted December 29, 2007 This is a nifty script to attach to your custom forearm band: void main() { ChangeFactionByFaction(STANDARD_FACTION_FRIENDLY_1, STANDARD_FACTION_INSANE); ChangeFactionByFaction(STANDARD_FACTION_FRIENDLY_2, STANDARD_FACTION_INSANE); ChangeFactionByFaction(STANDARD_FACTION_NEUTRAL, STANDARD_FACTION_INSANE); ChangeFactionByFaction(STANDARD_FACTION_SURRENDER_1, STANDARD_FACTION_INSANE); ChangeFactionByFaction(STANDARD_FACTION_SURRENDER_2, STANDARD_FACTION_INSANE); ChangeFactionByFaction(STANDARD_FACTION_RANCOR, STANDARD_FACTION_INSANE); ChangeFactionByFaction(STANDARD_FACTION_GIZKA_1, STANDARD_FACTION_INSANE); ChangeFactionByFaction(STANDARD_FACTION_GIZKA_2, STANDARD_FACTION_INSANE); ChangeFactionByFaction(STANDARD_FACTION_HOSTILE_1, STANDARD_FACTION_INSANE); ChangeFactionByFaction(STANDARD_FACTION_HOSTILE_2, STANDARD_FACTION_INSANE); } Activate it, and virtually every person/thing in a 30m radius goes bonkers and starts attacking each other (and you). Just make sure you have completed any plot-required interactions with neutral NPCs before you use it. Otherwise, you may end up with the dreaded cutscene-crash. Edit: Some characters have Min1HP, and you won't be able to kill them. The ones I know about so far: Larim The duelists Zaalabar in the Chieftain's Hut The wounded wookie in the Shawdowlands The wookies fighting the Kinraths on the walkway. You can definately use it to kill the merchant who sells you HK-47 (or let HK do it). If you want to turn everyone hostile instead of insane, just change STANDARD_FACTION_INSANE to STANDARD_FACTION_HOSTILE_1 in the script. Link to comment Share on other sites More sharing options...
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