Sithspecter Posted January 7, 2008 Share Posted January 7, 2008 I have made a couple of custom models, and I am having truoble texturing them and all the faces on the models use the whole part of the uv map. When I put them in KotOR, they appear too dark when not fully exposed to light. Help please! Link to comment Share on other sites More sharing options...
Kha Posted January 8, 2008 Share Posted January 8, 2008 Take a look at its material in GMax, the diffuse should be white. Link to comment Share on other sites More sharing options...
Sithspecter Posted January 8, 2008 Author Share Posted January 8, 2008 Sorry about that. Thanks! Link to comment Share on other sites More sharing options...
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