Seamhainn Posted January 13, 2008 Share Posted January 13, 2008 Hello! I want to restore/spawn Shuma the Hutt on Dantooine with the .git file. Rumour has it that spawning/talking to Shuma creates a bug. My questions: Is there a difference between a) putting just the .git and associated file(s) into the override folder and b) creating a new module? Does the method a) create the bug by chance, as I assume the modder(s) who work on it until now only tried out that version? The dialog file fires only k_act_talktrue and checks k_con_ talkedto k_pdan_jedi04 k_pdan_jedi02 . Can any of these create bugs/conflicts? Thanks and take care Link to comment Share on other sites More sharing options...
stoffe Posted January 13, 2008 Share Posted January 13, 2008 Is there a difference between a) putting just the .git and associated file(s) into the override folder and You should never place GIT files in the override folder, this will cause problems when playing the game. The problem is that savegames contain GIT files with the same name as those holding the area data, but which also contains the game state of that area (npc locations, spawned objects, doors opened/closed, variables set etc). When you place a GIT file in the override folder it will override the one in the savegame as well, essentially rolling the area back to its default state whenever you load a savegame in that area. Link to comment Share on other sites More sharing options...
Seamhainn Posted January 13, 2008 Author Share Posted January 13, 2008 I am looking for a question you can't answer, M! Just kidding. Your enlightenments can not be praised high enough. Thank you ones again! Link to comment Share on other sites More sharing options...
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