Seamhainn Posted January 14, 2008 Share Posted January 14, 2008 Hello! The topic says it all. Does anyone know how that is accomplished? And if it is disabled, does the next module entered check on the availability? Thanks and take care Link to comment Share on other sites More sharing options...
Stream Posted January 14, 2008 Share Posted January 14, 2008 If I remember right, somewhere in the module properties there's a check box that says disable transit, whether or not that cuts out the party selection or not I'm not sure. --Stream Link to comment Share on other sites More sharing options...
stoffe Posted January 15, 2008 Share Posted January 15, 2008 Hello! The topic says it all. Does anyone know how that is accomplished? And if it is disabled, does the next module entered check on the availability? Thanks and take care The Unescapable byte field in the .ARE file for each area controls if the player can change out their party members (and if map travel is available in case of KOTOR 1) by default. You can also toggle this via a script with the SetAreaUnescapable() function. If you pass TRUE as parameter value fast-travel and party selection is disabled, if you pass FALSE they will become enabled. Link to comment Share on other sites More sharing options...
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