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Runaway script


Seamhainn

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Hello!

 

I want to spawn a npc. No problem there.

 

But I want that the npc runs away from the pc as long as he is either alone or in solo mode.

 

I assume that I need a script for the reaction of the npc and some waypoints the npc follows when the pc is not alone.

 

Thanks for any help!

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But I want that the npc runs away from the pc as long as he is either alone or in solo mode.

 

I assume that I need a script for the reaction of the npc and some waypoints the npc follows when the pc is not alone.

 

Do you need the NPC to just run away from the player in general when they approach, or should it run to a specific place?

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