Keeper_DP Posted January 29, 2008 Share Posted January 29, 2008 I´m creating a dialogue for a npc with DLGEditor. On sound I´ve wrote: coruscant001 and Sounds Exist its activated. I´ve the .wav on Override folder, streamvoice, and inside the .mod (with NWN2Packer). But when I play it in the game, the voice doesn´t sound it. Only appears the text. I´ve tried also with a mp3 but its happens the same thing. The wav´s and mp3´s name are coruscant001.mp3 and coruscant001.wav What I´ve to do? Thanks. PD: One more thing... With K-GFF GFF Editor how can I know the character´s apparience? Its a number. Where is a npc list in numbers (EJ: Revan 234, Sion 534,...). Thanks again. n_n Link to comment Share on other sites More sharing options...
DarthStoney Posted January 29, 2008 Share Posted January 29, 2008 Your .wav files need to be in a folder within the stream voice folder. You have a folder for the module number than another folder for speaker. Example: c:streamvoice\950\revan(or whatever your npc is named) and you wave file has to be named as follows 950revan001.wav this tag goes in your dialog without the .wav on the end. also take a look at this thread http://www.lucasforums.com/showthread.php?t=126746 it should help. Link to comment Share on other sites More sharing options...
Keeper_DP Posted January 29, 2008 Author Share Posted January 29, 2008 Thanks, I´ll try it. But one stupid question xD In K-GFF GFF Editor... where can I see the npc name of the .utc file? xDD And on the Appearance_Type... how can I see what is the value that i want for a concrete model. Is it inside the apparience.2da or something? -edit- Yes its in apparience.2da with the blocnote of windows xDD Thanks. Link to comment Share on other sites More sharing options...
DarthStoney Posted January 29, 2008 Share Posted January 29, 2008 Thanks, I´ll try it. But one stupid question xD In K-GFF GFF Editor... where can I see the npc name of the .utc file? xDD And on the Appearance_Type... how can I see what is the value that i want for a concrete model. Is it inside the apparience.2da or something? -edit- Yes its in apparience.2da with the blocnote of windows xDD Thanks. if you want to change the appearence with an existing appearence just use Kotortool GFF editor to open the the character .utc file and you will see a drop down menu for the appearance line. Link to comment Share on other sites More sharing options...
tk102 Posted January 29, 2008 Share Posted January 29, 2008 But one stupid question xD In K-GFF GFF Editor... where can I see the npc name of the .utc file? xDD The name of the Field is FirstName. Link to comment Share on other sites More sharing options...
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