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(HELP) Adding voice with DLGEditor (TSL) and one more thing


Keeper_DP

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I´m creating a dialogue for a npc with DLGEditor.

 

On sound I´ve wrote: coruscant001 and Sounds Exist its activated.

 

I´ve the .wav on Override folder, streamvoice, and inside the .mod (with NWN2Packer).

 

But when I play it in the game, the voice doesn´t sound it. Only appears the text.

 

I´ve tried also with a mp3 but its happens the same thing.

 

The wav´s and mp3´s name are coruscant001.mp3 and coruscant001.wav

 

What I´ve to do?

 

Thanks.

 

PD: One more thing... With K-GFF GFF Editor how can I know the character´s apparience? Its a number. Where is a npc list in numbers (EJ: Revan 234, Sion 534,...).

 

Thanks again. n_n

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Your .wav files need to be in a folder within the stream voice folder. You have a folder for the module number than another folder for speaker.

 

Example: c:streamvoice\950\revan(or whatever your npc is named) and you wave file has to be named as follows 950revan001.wav this tag goes in your dialog without the .wav on the end.

 

also take a look at this thread http://www.lucasforums.com/showthread.php?t=126746 it should help.

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Thanks, I´ll try it.

 

But one stupid question xD In K-GFF GFF Editor... where can I see the npc name of the .utc file? xDD

 

And on the Appearance_Type... how can I see what is the value that i want for a concrete model. Is it inside the apparience.2da or something?

-edit- Yes its in apparience.2da with the blocnote of windows xDD

 

Thanks.

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Thanks, I´ll try it.

 

But one stupid question xD In K-GFF GFF Editor... where can I see the npc name of the .utc file? xDD

 

And on the Appearance_Type... how can I see what is the value that i want for a concrete model. Is it inside the apparience.2da or something?

-edit- Yes its in apparience.2da with the blocnote of windows xDD

 

Thanks.

if you want to change the appearence with an existing appearence just use Kotortool GFF editor to open the the character .utc file and you will see a drop down menu for the appearance line.

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