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Help with runniing/walking and no conversation script, please


Seamhainn

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Hello!

 

I have this script which makes a npc run to a certain point. Unfortunately if the pc initiates a conversation the npc stops and does not reach that said point. But the npc has to reach that point and only then should the conversation go on.

 

How can I make that the npc runs to the point uninterrupted?

 

void main () {

object oNPC=GetObjectByTag("kas25_secura");

float x=121.00;
float y=134.00;
float z=10.0;

int bRun=TRUE;

vector vExit=Vector(x,y,z);
location lExit=Location(vExit,0.0f);
ActionDoCommand(SetCommandable(TRUE,oNPC));
AssignCommand (oNPC,ActionForceMoveToLocation(lExit,bRun));

ActionDoCommand(SetCommandable(FALSE,oNPC));

ExecuteScript("k_pkas_sec08", OBJECT_SELF, 1002);

}

 

Thanks for any help!

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