Sithspecter Posted February 4, 2008 Share Posted February 4, 2008 I'm trying to make a sort of massive battle in my new area mod, but I don't want the battle to start until you actually go across a bridge. What I need is what the faction file for someone who follows you around is, or does too many people following you around crash the game? Link to comment Share on other sites More sharing options...
Stream Posted February 5, 2008 Share Posted February 5, 2008 You could create a trigger over the bridge with this script as the on enter script; void main() { object oPC = GetFirstPC(); object oThug0 = GetObjectByTag("Deadly_IC_Sul_1"); object oThug1 = GetObjectByTag("Deadly_IC_Thu_1"); object oThug2 = GetObjectByTag("Deadly_IC_Thu_2"); object oThug3 = GetObjectByTag("Deadly_IC_Thu_3"); object oThug4 = GetObjectByTag("Deadly_IC_Thu_4"); object oThug5 = GetObjectByTag("Deadly_IC_Thu_5"); object oThug6 = GetObjectByTag("Deadly_IC_Thu_6"); if (GetEnteringObject() == oPC) return; ChangeToStandardFaction(oThug0, 3); ChangeToStandardFaction(oThug1, 3); ChangeToStandardFaction(oThug2, 3); ChangeToStandardFaction(oThug3, 3); ChangeToStandardFaction(oThug4, 3); ChangeToStandardFaction(oThug5, 3); ChangeToStandardFaction(oThug6, 3); } Just change the tags to those of the NPC's you want to turn hostile and add more or take some away if there's too many there. Link to comment Share on other sites More sharing options...
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