Seamhainn Posted February 9, 2008 Posted February 9, 2008 Hello! Once again I need scripting help, please. I have this OnFailToOpen script for a locked door: void main(){ object oDoor=GetObjectByTag("tar10_lab"); object oCard=GetObjectByTag("tar10_mechid"); if (GetBaseItemType(oCard)) { ActionOpenDoor(oDoor); } else { ActionBarkString(14614); } } Unfortunately the string is not displayed if the pc does not have the tar10_mechid item, and also the door does not open if the pc has the tar10_mechid item. Any help would be highly appreciated! Thanks and take care
stoffe Posted February 9, 2008 Posted February 9, 2008 Hello! Once again I need scripting help, please. I have this OnFailToOpen script for a locked door: Try this variant of your script: void main(){ object oDoor = GetObjectByTag("tar10_lab"); object oCard = GetItemPossessedBy(GetFirstPC(), "tar10_mechid"); if (GetIsObjectValid(oCard)) { SetLocked(oDoor, FALSE); AssignCommand(oDoor, ActionOpenDoor(oDoor)); } else { BarkString(OBJECT_INVALID, 14614); } }
Seamhainn Posted February 9, 2008 Author Posted February 9, 2008 Try this variant of your script: void main(){ object oDoor = GetObjectByTag("tar10_lab"); object oCard = GetItemPossessedBy(GetFirstPC(), "tar10_mechid"); if (GetIsObjectValid(oCard)) { SetLocked(oDoor, FALSE); AssignCommand(oDoor, ActionOpenDoor(oDoor)); } else { BarkString(OBJECT_INVALID, 14614); } } That did not work. The String is only barked once (!) and not anymore if I click on the door later on again, and the door does not open if I give tar10_mechid with the giveitem cheat to the pc. I now locked the door and asked for the tar10_mechid key to open it. Also I changed the script to void main() { BarkString(OBJECT_INVALID, 14614); } Everything works nicely now. EXCEPT that I still get the annoying three boxes under "Locked" when I click on the door. How can I eliminate those three boxes? Thanks and take care
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