DarthJebus05 Posted February 11, 2008 Share Posted February 11, 2008 How can I make them face certain ways? Link to comment Share on other sites More sharing options...
Seamhainn Posted February 11, 2008 Share Posted February 11, 2008 Its a question about orientation. You can either experiment or use this thread: http://lucasforums.com/showthread.php?t=185991&highlight=anatomy If you don't find the answer there, there are some links included which offer further information. Take care Link to comment Share on other sites More sharing options...
Stream Posted February 11, 2008 Share Posted February 11, 2008 void main() { CreateObject(OBJECT_TYPE_CREATURE, "NPC_TAG", Location(Vector(x, y, z), [b]270.0[/b])); } The part in bold determines which way an object faces, North is 0.00, East is 90.00, South is 180.00 and West is 270.00. Obviously you can use any number between these to get a more detailed orientation. --Stream Link to comment Share on other sites More sharing options...
DarthJebus05 Posted February 11, 2008 Author Share Posted February 11, 2008 Thank you both. Much appreciated. Link to comment Share on other sites More sharing options...
tk102 Posted February 11, 2008 Share Posted February 11, 2008 To make a person face a certain object you can use: void main() { object oThing=GetObjectByTag("thing_to_face"); object oPerson=GetObjectByTag("someone"); AssignCommand(oPerson, SetFacingPoint(GetPosition(oThing))); } Link to comment Share on other sites More sharing options...
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