DarthJebus05 Posted February 12, 2008 Share Posted February 12, 2008 Just a few questions. 1. How do I make a dialog file only available once ingame? 2. How do I make a dialog file available to use (talk to the NPC again without the previous conversation) after the previous one? Thanks, Jebus Link to comment Share on other sites More sharing options...
Seamhainn Posted February 12, 2008 Share Posted February 12, 2008 Hello! If you put k_act_talktrue into Script that fires when spoken and k_con_talkedto into Checks for availability the talk option is only offered once. That should do the trick. Take care Link to comment Share on other sites More sharing options...
DarthJebus05 Posted February 12, 2008 Author Share Posted February 12, 2008 Is this in a line of the conversation? Also, I'm having a bug with Carth's dialog. It skips a line after I altered it. I didn't change any scripts around. I changed the text, didn't add any new lines and removed the voice. Link to comment Share on other sites More sharing options...
Seamhainn Posted February 12, 2008 Share Posted February 12, 2008 Is this in a line of the conversation? Also, I'm having a bug with Carth's dialog. It skips a line after I altered it. I didn't change any scripts around. I changed the text, didn't add any new lines and removed the voice. Erm, sorry, I don't know what you mean here. You can send me the file if you like. You know my addy, DJ... Link to comment Share on other sites More sharing options...
DarthJebus05 Posted February 12, 2008 Author Share Posted February 12, 2008 I meant this line or a line in the conversation for the 'k_act_talktrue' option: Link to comment Share on other sites More sharing options...
Seamhainn Posted February 12, 2008 Share Posted February 12, 2008 No, those go into the option which you want to go through only once. In the above example, and if you want to have that option just once, you use those two scripts talkedto and talktrue into "Finally, you're here... ". If you want THAt option once, you put those two scripts there. I hope I understand your question right... Link to comment Share on other sites More sharing options...
DarthJebus05 Posted February 12, 2008 Author Share Posted February 12, 2008 Ahh, I see now. I want the whole conversation to be said once. Not just a few lines. The WHOLE dialog. And once thats done, how do I make the other dialog ready to be said? Like this one in the screenshot, I want that to gain access to the new dialog. Link to comment Share on other sites More sharing options...
Seamhainn Posted February 12, 2008 Share Posted February 12, 2008 As one particular npc can only have one accompanying dialogue (as far as I know, and, yes, I know that the party members do have more then just one file, but how that is merged is beyond my knowledge) I don't know how that can be accomplished. My question is, why not to add the stuff which shall be said just once into your one .dlg file. Link to comment Share on other sites More sharing options...
DarthJebus05 Posted February 12, 2008 Author Share Posted February 12, 2008 I just realized that Carth has one conversation on the Endar Spire and his main conversation (How can I help, etc) doesn't start until you hit Taris. Now for those that do know, how can I merge the "k_act_talktrue" and a Jounral/Recruit/etc script together? Thanks for your great help, Seamhainn! Link to comment Share on other sites More sharing options...
DarthJebus05 Posted February 13, 2008 Author Share Posted February 13, 2008 Another thing, what script do I use to make a dialog option appear after leveling? Just like with Carth and the other party members. Link to comment Share on other sites More sharing options...
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