Scatter Posted February 21, 2008 Share Posted February 21, 2008 Righty ho-ho-ho... two questions, the first is probably straightforward, the second probably not (or maybe - hopefully - it is). Is it possible to script dialog dependent on the actions of a prior module, which in itself was dependent on the PC alignment? So if I create a custom party member named John Smith whose sidequest is dependent on the PC alignment. At the end of the quest, a DSer would kill the character, a lightsider wouldn't. I'd surely approach this by scripting by possible outcomes, right? If John Smith was recruited and is alive then dialog tree A. If John Smith was recruited and is dead then dialog tree B. If John Smith was not recruited and PC is LS then diolog tree C. If John Smith was not recruited and PC is DS then dialog tree D. Would that be the best way to approach this? Or is there a better way that would allow for even greater story complexity and flexibility? As for the second part... uhhh... yeah, probably far more complex. Is there anyway to recall the character creation screen? I basically want the player to be able to create a second playable character. I want the player to be able to determine that characters name and sex just as they do with the exile (There's a very specific reason for wanting to do this that I don't want to go into right now). This segment of the mod won't in any way directly influence TSL, but will be a back story type setup. I'm guessing the obstacles to this will be anytime the game makes scripting calls specifically to the PC. If two have been created it could cause all sorts of fugups... or am i wrong about that and is it relatively straightforward? Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 21, 2008 Share Posted February 21, 2008 For the first part: yes, this is entirely possible. You're going to need to set and track global variables to make it work, though. This in itself is not too hard, though, I think. There should be some information on it in the journals/quests tutorial. Link to comment Share on other sites More sharing options...
xrefusex Posted February 21, 2008 Share Posted February 21, 2008 Perhaps it would be easier, for your second question, to make a few different NPCs (male-female-jedi-etc...) and instead of going through the character creation process you 'pick' the apperance through dialog (like maybe 'recalling' what he/she looked like) and activate the corresponding one, a lot like how the dialog/script with Atton about your lightsaber 'creates' the Exile's lightsaber that Atris has and appears in the flashback scenes: Q1 sets gender, Q2 sets class, Q3 sets aligmnet etc... Obviously the more questions you'd ask, the more different 'settings' for the NPC you will have to individually create beforehand. It's limited in so far as how many different variations of the NPC you want to make through the questions (and have no idea how to do so) but perhaps something to think about conceptually? Link to comment Share on other sites More sharing options...
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