Angelus6 Posted March 27, 2008 Share Posted March 27, 2008 what will the game read? in the way of Normal, bump and Height maps i mean. using c_malbeast01B.tga as an example, this is a bump map, but do i need to replace this Bumpmap with a normal map? or can i have both by using a differant extenson. ie, c_malbeast01N.tga will it read it? if not how, can i get around this and have multiple effect maps for a single model just using file names? Link to comment Share on other sites More sharing options...
Shrub91 Posted March 27, 2008 Share Posted March 27, 2008 The game engine doesn't support Specular, Bump, or Normal maps AFAIK. Link to comment Share on other sites More sharing options...
Darth InSidious Posted March 27, 2008 Share Posted March 27, 2008 You can imitate the effect in some image editing software, like the GIMP, however. Link to comment Share on other sites More sharing options...
Angelus6 Posted March 29, 2008 Author Share Posted March 29, 2008 The game engine doesn't support Specular, Bump, or Normal maps AFAIK. that nearly makes me cry y'no.... Im gonna havea rummage thru the engine .dll's and see if i can find the numericals to enable bump and hex processing. no promises tho, id just like to see Cliffs with Bump maps.. 'cos y'no, thatd be nice Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.