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Normal bump and Height mapping question


Angelus6

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what will the game read?

 

in the way of Normal, bump and Height maps i mean.

using c_malbeast01B.tga as an example, this is a bump map, but do i need to replace this Bumpmap with a normal map? or can i have both by using a differant extenson.

 

ie, c_malbeast01N.tga will it read it?

 

if not how, can i get around this and have multiple effect maps for a single model just using file names?

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The game engine doesn't support Specular, Bump, or Normal maps AFAIK.

 

that nearly makes me cry y'no....

Im gonna havea rummage thru the engine .dll's and see if i can find the numericals to enable bump and hex processing.

no promises tho, id just like to see Cliffs with Bump maps.. 'cos y'no, thatd be nice

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