spyblade Posted April 19, 2008 Share Posted April 19, 2008 I am working on a mod that brings new weapons to K1. These weapons are actually fighting styles. Well, okay, that doesn't make much sense, so here: I liked how the character stands when equipped with a stunbaton, but I don't like how the stunbaton looks, so I used one of the null models to replace it. This looked like punching, so I thought that I would make items out of the invisible stunbatons, and thus the "unarmed" fighting styles were created. These styles are available to Jedi -- it is like the force punch from TSL. Each style varies. I took full advantage of Kotor Tools item editor, and maybe kind of went crazy. Damage is not necessarily the focus of all of the styles, but generally they do comparable with the lightsaber. They are upgradeable with melee weapon parts -- breaks the storyline-thing, but who cares... I have created a Jedi trainer/merchant on Dantooine. The shady rodian on Manaan will train (sell) these in a seperate store interface (unless his dialog file is used by another mod -- please, if anyone knows this tell me.) On Korriban a dark jedi will sell styles, but for a price... On Kashyyk, a wookiee will teach a style. There will probably be other trainers. I will post some screenshots soon. Comments and suggestions are appreciated. Thanks. Link to comment Share on other sites More sharing options...
JD-Rom Posted April 20, 2008 Share Posted April 20, 2008 This reminds me of the Monk class in NWN... Oh, and just like the Monk, it would be great if, like the stun baton, you had a rather high chance of stun or paralysis as well as a bonus to Dexterity. That could compensate for the low damage. Link to comment Share on other sites More sharing options...
spyblade Posted April 21, 2008 Author Share Posted April 21, 2008 I've not played nwn, but have heard great things. I thought of Jade Empire some while I was making these. I realized that I didn't leave much info in my first post, so I decided that I would make a more in-depth post. This mod will add two new lines to the baseitems.2da. These styles will only be available to force users, and they will be equipped just like melee weapons. STAT SPOILERS----sort of Base Stats for "Stunbaton" or "Punch" Fighting Styles: Damage: 2d10 Type: Bludgeoning Critical Range: 19-20 Damage: x2 Required Feat: Force Sensitive -------------------------------------- g_w_punch001 Shen Szu Style Defense Bonus 2 Attack Bonus 5 Awareness +2 Durasteel Alloy Damage Bonus - Bludgeoning 2 Energy Projector Attack Bonus 2 Damage Bonus - Piercing 1 Vibration Cell Bonus Feat - Uncanny Dodge 1 -------------------------------------- g_w_punch002 The Wren Lorsana Style Attack Bonus 5 Bonus Feat - Flurry Bonus Feat - Improved Flurry Durasteel Alloy Damage Bonus - Slashing 3 Energy Projector Damage Bonus - Piercing 1 Attack Bonus 3 Vibration Cell Bonus Feat - Master Flurry -------------------------------------- g_w_punch003 Maro Undhar Style Attack Bonus 3 Enhancement Bonus 1 Damage Bonus - Light Side 1d4 Durasteel Alloy Attack Bonus 1 Energy Projector Attack Bonus 1 Vibration Cell Attack Penalty 1 Damage Bonus - Light Side 2 -------------------------------------- g_w_punch006 Elma Queller's Style Attack Bonus 4 Immunity - Poison Fortitude +3 Durasteel Alloy Attack Bonus 1 Energy Projector Attack Bonus 1 Vibration Cell Damage Bonus - Cold 3 Damage Bonus - Sonic 1 -------------------------------------- g_w_punch007 Shocking Grasp Style Attack Bonus 3 Damage Bonus - Electrical 3 Damage Bonus - Electrical 1d4 Saving Throws - Cold -1 Durasteel Alloy Attack Bonus 2 Defense Bonus - Armor -1 Energy Projector Damage Bonus - Electrical 2 On Hit - Stun - DC 14 - 25% for 2 Rounds Saving Throws - Poison -2 Attack Penalty -1 Vibration Cell Attack Bonus 2 Will -2 -------------------------------------- g_w_punch008 Flaming Palm Style Attack Bonus 4 Damage Bonus - Fire 1d6 Defense Bonus - Armor -1 Massive Criticals +3 Durasteel Alloy On Hit - Fear - 50% for 2 rounds Energy Projector Attack Bonus +2 Vibration Cell Keen -------------------------------------- g_w_punch009 Thorns of Yafari Technique Attack Bonus 4 On Hit - Attribute Damage - DC 14 - Constitution On Hit - Attribute Damage - DC 10 - Strength On Hit - Attribute Damage - DC 10 - Dexterity Durasteel Alloy No Damage On Hit - Poison - DC 18 - Average Weakness Regenerate Force Points 1 Energy Projector No Damage On Hit - Poison - DC 10 - Virulent Damage On Hit - Attribute Damage - DC 10 - Strength Vibration Cell No Damage On Hit - Poison - DC 14 - Mild Weakness On Hit - Attribute Damage - DC 18 - Wisdom On Hit - Attribute Damage - DC 18 - Dexterity Regeneration 2 -------------------------------------- g_w_punch010 Passive Giant Style Defense Bonus 1 Treat Injury +4 Bonus Feat - Toughness Massive Criticals - 1d10 Durasteel Alloy Bonus Feat - Master Toughness Energy Projector Bonus Feat - Wookiee Toughness Vibration Cell Bonus Feat - Improved Toughness Keen Reflex -1 -------------------------------------- -------------------------------------- I made a couple of styles just for fun, but I might put them in with lessened DCs or just really expensive. Let me know if what you think. -------------------------------------- -------------------------------------- g_w_punch004 Minoori's Hand of Justice Restricted to Light Side On Hit - Slay Alignment Group - Darkside - DC 18 On Hit - Slay Alignment Group - Neutral - DC 10 -------------------------------------- g_w_punch005 Tepni Reshner's Touch of Death On Hit - Instant Death - DC 14 Attack -5 Durasteel Alloy Attack +1 Energy Projector Attack +1 Vibration Cell Attack +1 -------------------------------------- -------------------------------------- -------------------------------------- I made a couple of two handed styles. These can be used with each other or with a melee weapon/lightsaber in either hand. Base Stats: Damage: 1d12 Type: Piercing Critical Range: 19-20 Damage: x3 Required Feat: Force Sensitive -------------------------------------- g_w_jab001 Orixa's First Tradition Attack Bonus 5 Damage Bonus - Bludgeoning 1 Bonus Feat - Two-Weapon Fighting Durasteel Alloy Bonus Feat - Improved Two-Weapon Fighting Fortitude -1 Energy Projector Attack Bonus 2 Vibration Cell Bonus Feat - Master Two-Weapon Fighting -------------------------------------- g_w_jab002 Orixa's Second Tradition No Damage Attack Bonus 3 On Hit - Slow - DC 18 - 25% for 2 rounds Regenerate Force Points 2 Durasteel Alloy On Hit - Stun - DC 14 - 25% for 2 rounds Energy Projector On Hit - Attribute Damage - DC 14 - Wisdom Vibration Cell Attack Bonus 2 -------------------------------------- -------------------------------------- I also have made one style that is actually an invisible short lightsaber that is non-upgradeable, but it deflects blaster fire. It is non-upgradeable to avoid errors that I think might happen if you equip an invisible item with a sabercrystal, as well as to avoid editing more 2da files. Base Stats: Same as a short lightsaber. Can be used in one hand, with another melee weapon/lightsaber, or with one of the "Jab" styles right above. Damage: 2d6 Type: Energy Critical Range: 19-20 Damage: x2 Required Feat: Lightsaber Proficiency g_w_shortsbr86 Shen Garhi's Personal Style Defense Bonus 1 Blaster Bolt Deflection +4 Attack Bonus 3 Damage Bonus - Bludgeoning - 3 Damage Bonus - Energy - 1d4 Damage Bonus - Piercing - 1 -------------------------------------- I may make more styles, and I'm always open to suggestions. If you have a style you'd like to see, I'm open to that, too. Questions I have: Price? I think they should be comparable to lightsabers, but there should be some variation, because some styles are more powerful. Functionality? Can someone please tell me why when a character equips a lightsaber the character's attack is much better than when they equip a melee weapon? For instance, in my current game -- I am a level 6 Scoudrel/ level 4 Consular. I have a +6 when a melee weapon is equipped, and a +10 with a saber. (My game is modded, but I think there would be a difference in attacking, regardless of the mods.) What does the weaponsize column on the baseitems.2da govern? A pre-thanks for any answers/comments/suggestions you may have. Link to comment Share on other sites More sharing options...
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