settoken Posted April 22, 2008 Share Posted April 22, 2008 Would it be possible to have "something like" the power Vision of Force in K1 ? I'm talking about the power that visas teach you in K2 PS: And would it be possible to ad a new class (like scoundrel, soldier...) like the 3 ones you can choose when you start a new game ? Link to comment Share on other sites More sharing options...
stoffe Posted April 22, 2008 Share Posted April 22, 2008 PS: And would it be possible to ad a new class (like scoundrel, soldier...) like the 3 ones you can choose when you start a new game ? You should be able to add new classes to the game that aren't force users. But you won't be able to make them appear on the character creation screen without replacing one of the 3 standard ones, so it would only work as a class for an NPC/Party member, or as a multiclass for the player. There were a few threads about this posted a while back describing how you can add a new class with unique progression: http://www.lucasforums.com/showthread.php?p=2151564#post2151564 http://www.lucasforums.com/showthread.php?p=2144653#post2144653 http://www.lucasforums.com/showthread.php?p=2067881#post2067881 Link to comment Share on other sites More sharing options...
settoken Posted April 22, 2008 Author Share Posted April 22, 2008 thank you for the links stoffe I'm having a look at these threads and you only explain that it's not possible neither to create a jedi class nor to make your new class selectable from "the start a new game" screen, but not why... For each, what are exactly the problems please? Link to comment Share on other sites More sharing options...
Papership Posted April 22, 2008 Share Posted April 22, 2008 Re: Your other question... Would it be possible to have "something like" the power Vision of Force in K1 ? I'm talking about the power that visas teach you in K2 I suppose it is possible to have an ‘on-heartbeat’ script, that checks for the nearest object where type=creature, then checks if it’s faction=hostile. And if there is a door (position=closed) between you and the hostile creature. Then the script would call the camera view to switch to the hostile creature for a few seconds. I’m sure it’s entirely possible. But still beyond my personal capability. I learned doors, waypoints & transitions yesterday And strung all my new modules together. But I haven’t touched cameras yet. I’ll keep your idea in mind when I do. By the way, maybe you should put this in the request forum, unless you specifically just wanted info to do it yourself. ~ Paper ~ Link to comment Share on other sites More sharing options...
stoffe Posted April 22, 2008 Share Posted April 22, 2008 thank you for the links stoffe I'm having a look at these threads and you only explain that it's not possible neither to create a jedi class nor to make your new class selectable from "the start a new game" screen, but not why... For each, what are exactly the problems please? The problem seems to be that, as far as I have been able to tell, what classes are force users are hard-coded in the game engine. At least I've been unable to find any way of changing this. If you add a new class and set it up as a force user and assign it to the player character or a party member, it will not... ...have a visible force pool meter. ...have any natural force point regeneration. ...allow you to pick new force powers at level-up (the button is not shown). ...show the "Force" button on the character feat/skill screen to access the force power list of the character. ...allow you to activate a force power the character knows by clicking its icon in the GUI. ...enable the "Jedi Support" and disable the "Grenadier" AI style button in the user interface. This will be the case even if you just copy/paste all the data for one of the existing force user classes without changing anything. It seems to be tied to the line number in classes.2da which classes are considered force users by the game. You can make a character using this class cast force powers via scripts, but you cannot make them do so when controlling those characters. * * * Likewise with the character creation screen, the game engine seems to look at 3 pre-defined lines in classes.2da and put those on the character creation screen, ignoring all the others. I've not found any way to make it show any of the other classes, so I'd guess this screen was designed to just show 3 classes. Link to comment Share on other sites More sharing options...
settoken Posted April 22, 2008 Author Share Posted April 22, 2008 Ok it's pretty clear now: no real custom classe I was asking about it because I'd love to ad a master classe to k1 like those from k2 And for the starting classes, it was most a way to ad more selectable sizes than just the small/medium/large we have never mind, thx for sharing your knowledge with us Paper if you're interested in creating a vision of force power for k1 or if you find something helpful, please let me know Link to comment Share on other sites More sharing options...
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