HodgePodge Posted May 13, 2008 Share Posted May 13, 2008 Well, as the standard, run-of-the-mill, hyphen-obsessed noob, one of the first things that I tried to make was a recruit mod. I followed Darth333's tutorial (linked to in the Table of Contents) and almost got it working. The problem is, when I say the appropriate line in the conversation, although the script fires and the party selection screen is shown, none of my characters are replaced. If it makes any difference, I was trying to replace Mission with a Dark Jedi Apprentice. I fired the script from a custom made conversation with T3 while on Manaan (not on the Ebon Hawk.) I also tested this with a save game, not a new one. Would that have any effect? I didn't think so, because the script is still firing, though I don't really know what I'm talking about. Any help that anyone can give is much appreciated. Thanks, HodgePodge Link to comment Share on other sites More sharing options...
EnderWiggin Posted May 13, 2008 Share Posted May 13, 2008 Hmm. It's sort of hard to tell just from a description for me. Could you post the script you used so we can see it? Did it compile without any errors? And lastly, did you use Mission as your template? Like, if you used p_mission.utc or whatever when you were first creating your recruit, then the portrait would still be of her and there wouldn't be a change until you actually chose her in your party. HTH, _EW_ Link to comment Share on other sites More sharing options...
HodgePodge Posted May 13, 2008 Author Share Posted May 13, 2008 Sure thing, thanks for responding. And no, I didn't use Mission as my template (by the way, does it make a difference as to what I name the modified utc file? Since all the other party members' files start with p_ would I have to do that with mine?) Here's the script that I used: void main() { RemoveAvailableNPC(5); AddAvailableNPCByTemplate(5, "recruit_raynar"); DelayCommand(1.5,ShowPartySelectionGUI()); } And no, there were no compiling errors... Link to comment Share on other sites More sharing options...
Ferc Kast Posted May 13, 2008 Share Posted May 13, 2008 For starters, if you're trying to replace Mission, your script should've looked like this: void main() { RemoveAvailableNPC(6); AddAvailableNPCByTemplate(6, "recruit_raynar"); DelayCommand(1.5,ShowPartySelectionGUI()); } 5 replaces Juhani, not Mission. Also, did you set the tag of your new NPC to "Mission" (without the quotes)? If not, those two things should be the only problems as far as I can tell. Link to comment Share on other sites More sharing options...
HodgePodge Posted May 13, 2008 Author Share Posted May 13, 2008 Well, I did everything over, and yet it still doesn't work! Now, the party select screen doesn't even open! If anyone would mind doing me a huge favor, could I perhaps send someone the mod so that they can look at it and see where I went wrong. Link to comment Share on other sites More sharing options...
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