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help with harbinger


Zike

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Well ive seen them removed but only for the medical part of the harbinger(152HAR).So it should be possible to remove them in 151HAR as well.

 

Edit: Oh,and by the way is it possible to reach the ship that is shown as a cut scene in wich Colonel Tobin talks with an Onderon Captain?

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Oh,and by the way is it possible to reach the ship that is shown as a cut scene in wich Colonel Tobin talks with an Onderon Captain?

 

I believe so. Though I have no idea which module it would be though. Some trial and error warping would be the best way to find out. Or find a list of the Kotor 2 modules.

 

Well ive seen them removed but only for the medical part of the harbinger(152HAR).So it should be possible to remove them in 151HAR as well.

 

Okay, here's how you do this.

 

1) Open up Kotor Tool

2) Go to Kotor 2 - RIMs - Modules - 151HAR.rim - 151har.git

3) Download K-GFF and open 151har.git in it.

 

K-GFF1.jpg

 

K-GFF2.jpg

 

4) See the plc_rsldcrps entries under "placeable list" (apologies for the small photos)? Those are the entires for the Republic soldier corpses. Delete all of these structs.

5a) Now, if you want to just play through the game normally without the corpses, you'll need to extract the other two files in the 151HAR.rim, add your modified .git file, recompile it into a .rim file and then put that in your modules folder.

5b) If you want to make this into a totally new module, follow the "make a new module using an existing one as a base" tutorial. And modify it as needed.

 

Enjoy.

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