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How do you destroy a trigger in a script?


randydg

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How do you destroy a trigger in a script?

 

I dont want the npc to leave I just want to destroy the trigger after it fires once.

 

Oh, also for some reason I'm having trouble with waypoints.

 

I created 2 waypoints one on each side of the door in 2 different modules.

 

1. WP_from_Hall in 592COR

2. WP_from952 in 594COR

 

but for somereason I jump to the default spawn location instead of the wp location. I have Linktoflags set to 2, I have linktomodule set to the proper module(I know this part works cause i goto the right module just not to the waypoint), and linkedto is set to the wp name such as WP_from_Hall

I'm not sure what I'm doing wrong.

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