Kovâná Ẑelezný Posted September 8, 2008 Share Posted September 8, 2008 I was just wondering if there is such a function in K2 TSL that allows the game to check where the PC is and if he has gone near or at a certan place. For example: Lets say we have a room with 2 sides. A + B. The PC is currently in A. Is there a way of getting a script to run if he/she steps into B? Or even something that activated when the PC gets too close to a certan object? -------------------------- | | | | | | | a | B | | | | | | | -------------------------- Thanks! Link to comment Share on other sites More sharing options...
TriggerGod Posted September 8, 2008 Share Posted September 8, 2008 Is there a way of getting a script to run if he/she steps into B? Or even something that activated when the PC gets too close to a certan object? Well, that would be called a "trigger," (<_<) which activates when you go to it. So, if there is a trigger between rooms A and B, then, an event will happen. If it uses a script, I don't happen to know what that script would be, but, what I'm thinking of might be a waypoint... Whether or not it doesn't use a script, I don't necessarily know how they work. Hope my (useless) bit of info could help.. Link to comment Share on other sites More sharing options...
Kovâná Ẑelezný Posted September 10, 2008 Author Share Posted September 10, 2008 Aaahh... That's why they call you the TriggerGod! Merci beaucoup! Link to comment Share on other sites More sharing options...
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