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weird error message??


Dark_Exodius

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WARNING: Couldn't find image for shader console

 

------- sound initialization -------

Initializing DirectSound

locked hardware. ok

WARNING: Couldn't find image for shader menu/new/crosshairb

WARNING: Couldn't find image for shader menu/art/unknownmap

menu file not found: ui/menus.txt, using default

----- CL_Shutdown -----

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

default menu file not found: ui/menus.txt, unable to continue!

 

 

any clue any one ?? i got the other issues fixed but this one i cant find any info on any where.:(

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this is the full error message that i got mabe theres a link in there that some one might see cause i dont know alot about this computer stuff just enough to get bye.

 

 

 

JA: v1.0.1.0 win-x86 Oct 24 2003

Initialising zone memory .....

----- FS_Startup -----

Current search path:

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

 

----------------------

78 files in pk3 files

execing default.cfg

couldn't exec jaconfig.cfg

couldn't exec autoexec.cfg

...detecting CPU, found Intel Pentium III

 

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.

------------------------------------

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

--- Common Initialization Complete ---

Working directory: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData

PlayCinematic(): Failed to open "video/openinglogos.roq"

Initializing OpenGL subsystem

...initializing QGL

succeeded

...setting mode 4: 800 600 FS

...using desktop display depth of 32

...calling CDS: ok

...registered window class

...created window@0,0 (800x600)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...37 PFDs found

...GLW_ChoosePFD failed

...GLW_ChoosePFD( 32, 24, 0 )

...37 PFDs found

...hardware acceleration found

...PIXELFORMAT 2 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...GL_S3_s3tc available

...GL_EXT_texture_compression_s3tc available

...no tc preference specified

.....using GL_EXT_texture_compression_s3tc

...GL_EXT_texture_env_add not found

...GL_EXT_texture_filter_anisotropic not found

...WGL_EXT_swap_control not found

...GL_ARB_multitexture not found

...using GL_EXT_compiled_vertex_array

...using GL_EXT_point_parameters

...GL_NV_point_sprite not found

...GL_NV_register_combiners not found

...GL_ARB_vertex_program not found

...GL_ARB_fragment_program not found

execing low.cfg

Initializing OpenGL extensions

...GL_S3_s3tc available

...GL_EXT_texture_compression_s3tc available

...no tc preference specified

.....using GL_EXT_texture_compression_s3tc

...GL_EXT_texture_env_add not found

...GL_EXT_texture_filter_anisotropic not found

...WGL_EXT_swap_control not found

...GL_ARB_multitexture not found

...using GL_EXT_compiled_vertex_array

...using GL_EXT_point_parameters

...GL_NV_point_sprite not found

...GL_NV_register_combiners not found

...GL_ARB_vertex_program not found

...GL_ARB_fragment_program not found

 

GL_VENDOR: S3 Graphics, Incorporated

GL_RENDERER: SavageMX

GL_VERSION: 1.1 2.10.77

GL_EXTENSIONS: GL_ARB_texture_compression GL_EXT_texture_compression_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_paletted_texture GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_texture_lod_bias GL_EXT_vertex_array GL_KTX_buffer_region GL_S3_s3tc GL_WIN_swap_hint

GL_MAX_TEXTURE_SIZE: 2048

GL_MAX_ACTIVE_TEXTURES_ARB: 0

 

PIXELFORMAT: color(32-bits) Z(16-bit) stencil(0-bits)

MODE: 3, 800 x 600 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 2

texture bits: 16

lightmap texture bits: 0

multitexture: disabled

compiled vertex arrays: enabled

texenv add: disabled

compressed textures: enabled

compressed lightmaps: disabled

texture compression method: GL_EXT_texture_compression_s3tc

anisotropic filtering: disabled (0.000000 of 0.000000)

Dynamic Glow: disabled

WARNING: no shader files found

WARNING: Couldn't find image for shader projectionShadow

WARNING: Couldn't find image for shader sun

WARNING: Couldn't find image for shader gfx/2d/charsgrid_med

WARNING: Couldn't find image for shader white

WARNING: Couldn't find image for shader console

 

------- sound initialization -------

Initializing DirectSound

locked hardware. ok

WARNING: Couldn't find image for shader menu/new/crosshairb

WARNING: Couldn't find image for shader menu/art/unknownmap

menu file not found: ui/menus.txt, using default

----- CL_Shutdown -----

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

default menu file not found: ui/menus.txt, unable to continue!

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i went to add/remove programs and uninstalled then reinstalled with cd... and the folder that has ui/menus.txt has it in there i just dont get why its not working ... what maps do you mean.. it took me forever just to find the video driver to make it work and now its probly somthing simple and easy to fix ...

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