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[K1] Issues with lightsaber crystals


Dark Jedi Princess

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Hello everyone! Longtime lurker, first-time poster here. I'm having a bit of trouble with a mod I'm creating, and I can't for the life of me figure out how to fix it.

 

I'm working on creating a series of ten power crystals, and three of them are behaving... oddly, to say the least. There was a thread regarding the same sort of issue waaay back in the forum, but it was from 2005, and the problem was never really resolved, so I didn't think it was a good idea to abruptly revive it three years later.

 

The gist of the problem is this: the last three crystals in my collection (each of which are named for the three Jedi classes: the Crystals of Guardian's Might, Consular's Wit, and Sentinel's Balance, in that order) seem to be "tied" to the first three crystals released with the game.

 

The Guardian's Might crystal adds a Rubat crystal to the empty slot when placed alone inside a lightsaber. Placing a Rubat crystal by itself also adds a Guardian's Might crystal to the empty slot. And when I put the Guardian crystal in with a Bondar crystal, the Guardian crystal itself was replaced with a Rubat.

 

The same thing happens with the Consular and Sentinel crystals, except with a Damind crystal for the Consular, and an Eralam crystal for the Sentinel.

 

The other seven crystals are working perfectly. It's just these three that are being troublesome. I tested them with a double-bladed violet saber, but since I'm positive all of the other lightsaber .uti's have the same properties attached to them, I doubt that's the problem. There are no conflicts within the upgrades.2da file, and none within the properties of the lightsabers, or with the .uti's of any of the in-game crystals and my custom crystals.

 

In short, I'm completely baffled. Does anyone know what might be going on? Thanks in advance for any help!

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I'm a little confused as to what kind of problem you're having. Are you replacing one of the in-game crystals, or are you creating a brand new one? And what bonuses are the crystals supposed to give?

 

If you could clarify a bit as to what you mean by the following, that would prove useful.

The Guardian's Might crystal adds a Rubat crystal to the empty slot when placed alone inside a lightsaber. Placing a Rubat crystal by itself also adds a Guardian's Might crystal to the empty slot. And when I put the Guardian crystal in with a Bondar crystal, the Guardian crystal itself was replaced with a Rubat.

 

BTW, welcome to the boards and happy modding!

 

- Star Admiral

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I'm creating brand new ones.

 

The Guardian crystal adds +2 each to Strength, Dexterity, and Constitution, as well as a +2 to Fortitude Saves and a Regeneration bonus of 2.

 

The Consular crystal adds +2 each to Intelligence, Wisdom, and Charisma; a +2 bonus to Will saves, and a Force Point Regeneration bonus of 2.

 

The Sentinel crystal adds +1 to all attributes, +2 to Reflex Saves, and both of the regeneration bonuses of the other two.

 

As to clarifying the quote... what I mean is, when I place the Guardian crystal into one of the power crystal slots, and leave the other one empty, the next time I go to modify the lightsaber, a Rubat crystal is in the space that was previously empty. The same happens in reverse (IE, the previously empty slot is taken by a new copy of the Guardian crystal, not the one already in my inventory) when I place a Rubat crystal into one of the slots and leave the other one empty. If I place both the Guardian crystal and a crystal that isn't a Rubat (I used a Bondar crystal when I was testing for this situation) in the lightsaber and assemble it, the next time I go to modify the lightsaber, the Guardian crystal is gone, and is replaced by a Rubat.

 

Did that make any more sense? ^_^;;; It's a bit difficult to explain properly.

 

@DarthParametric: I used the same values as those in the filenames for the .uti's. So for the Guardian crystal, for instance (djp_w_sbrcrstl87.uti), I used 87.

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For K1, as DarthParametric pointed out, the effects of the power crystal has to be added to each of the saber .uti's for the bonuses to take effect on all the lightsabers. And you have to add the power crystal to upgrade.2da.

 

However, I strongly suspect that your problem is not with that. I understand what you mean now, but I've never encountered this problem when I created a set of 10 power crystals myself for K1. I take it that you set the baseitem to Lightsaber Crystal? And when you add the power crystal to the lightsaber, do the icon/bonuses show up the first time? Does the template resref and tag match up with the name you gave the .uti file?

 

- Star Admiral

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Yes, the Template ResRef and tag match the filename, the base item is set to lightsaber crystal, and the crystals are all listed in the upgrade.2da, with their properties being listed in the lightsaber .uti files and not the crystal .uti's. And the icons and correct properties are showing up the first time they are inserted.

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