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HELP! Cannot find saber blade tut!


plokoon87

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You can't edit the planes because only a maximum of 2 of the 4 planes (for single hilts) are ever converted into poly objects when MDLOps makes the ASCII model. The other planes are turned into dummy/helper objects. Additionally, in the case of the non-K1 original Xbox single hilts (i.e. MOTF, HOTG and all the hilts added to TSL), none of the blade planes are converted into poly objects.

 

What this means is that there is no option to replace the missing planes when compiling your binary mesh. Even if you make new poly blade planes and export them in your ASCII model, MDLOps won't give you the option to replace all 4 when compiling the binary model. It will only see a maximum of 2 (or none in the cases mentioned above).

 

I haven't played with double hilts, but I imagine the case is the same there, except it's probably a case of there being 4 out of 8 planes present as poly objects.

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Download KOTOR Tool. This tutorial will show you where to find the textures. Extract the blade textures for the colour of blade you want to edit. They have the following filenames:

 

K1 -

Blue - w_lsabreblue01

Orange/Heart of the Guardian - w_lsabregold01

Green - w_lsabregren01

Purple - w_lsabrepurp01

Red - w_lsabrered01

Turquoise/Mantle of the Force - w_lsabreturq01

Yellow - w_lsabreyelo01

 

TSL -

All of K1's plus

Viridian - w_lsabreDgrn01

Silver - w_lsabreSilv01

 

Open the extracted TGAs in Photoshop (or free alternative of your choice) and edit as desired. I would suggest following t7's lead and resizing the TGAs to 256x256.

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