ocho Posted February 6, 2009 Share Posted February 6, 2009 Hi, im starting my first planet project for KOTOR and couldn't find two vital questions: how can i add new doors in the right place and make them locked (unlockable) & how do i add a trigger to change the level in that doorframe? Thanks Link to comment Share on other sites More sharing options...
Canderis Posted February 6, 2009 Share Posted February 6, 2009 To lock a door you edit the .utd file and click the lockable option. To spawn them you get the co-ordanats like usual and rotate it using THIS tut. as for your 2nd question, Elaborate. What do you mean? Link to comment Share on other sites More sharing options...
ocho Posted February 7, 2009 Author Share Posted February 7, 2009 how do i change where the level changes are (i only wish to use a fraction of the map Link to comment Share on other sites More sharing options...
Canderis Posted February 7, 2009 Share Posted February 7, 2009 That would be linking. You set a trigger with a script that "warps" you to another module. Check the tut on frequently used script functions. Link to comment Share on other sites More sharing options...
Bosu Posted February 10, 2009 Share Posted February 10, 2009 To lock a door you edit the .utd file and click the lockable option. To spawn them you get the co-ordanats like usual and rotate it using THIS tut. as for your 2nd question, Elaborate. What do you mean? First sorry for my English. If I have two doors with the same Tag, and I will click lockable option, this make all doors with this tag will be unlockable? How to make only one door unlockable? Link to comment Share on other sites More sharing options...
Star Admiral Posted February 10, 2009 Share Posted February 10, 2009 Couldn't you have each door have a different tag, one for locked and one for unlocked? - Star Admiral Link to comment Share on other sites More sharing options...
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