xshat Posted February 10, 2009 Share Posted February 10, 2009 Everytime i remove the -- from the lines -- ReadDataFile("dc:SIDE\\des.lvl", -- "tat_inf_tuskenraider") and --SetTeamName(3, "locals") --AddUnitClass(3, "tat_inf_tuskenraider",3) --SetUnitCount(3, 3) my game crashes. Can someone please tell me how I can add them in game. I got the CPS on the map and everything and the tusken raider files in my side folder. If I don't remove those lines the game runs but the tusken CP shows as red for both sides not yellow and no tuskens spawn from it. heres a copy of my mission lua: ------------------------------ --------------------------------------------------------------------------- -- FUNCTION: ScriptInit -- PURPOSE: This function is only run once -- INPUT: -- OUTPUT: -- NOTES: The name, 'ScriptInit' is a chosen convention, and each -- mission script must contain a version of this function, as -- it is called from C to start the mission. --------------------------------------------------------------------------- function ScriptInit() -- Empire Attacking (attacker is always #1) local ALL = 1 local IMP = 2 -- These variables do not change local ATT = 1 local DEF = 2 AddMissionObjective(IMP, "red", "level.training.objectives.1"); AddMissionObjective(IMP, "orange", "level.training.objectives.2"); AddMissionObjective(IMP, "orange", "level.training.objectives.3"); AddMissionObjective(ALL, "red", "level.training.objectives.1"); AddMissionObjective(ALL, "orange", "level.training.objectives.2"); AddMissionObjective(ALL, "orange", "level.training.objectives.3"); ReadDataFile("sound\\tat.lvl;tat1gcw") ReadDataFile("SIDE\\all.lvl", "all_inf_basicdesert", "all_hover_combatspeeder", "all_fly_snowspeeder", "all_fly_xwing", "all_fly_ywing", "all_inf_lukeskywalker", "all_inf_smuggler"); ReadDataFile("SIDE\\imp.lvl", "imp_inf_basic_tie", "imp_hover_speederbike", "imp_fly_tiebomber", "imp_fly_tiefighter", "imp_inf_darthvader", "imp_inf_dark_trooper"); ReadDataFile("dc:SIDE\\allkwing.lvl", "all_fly_kwing") ReadDataFile("dc:SIDE\\des.lvl", "tat_inf_tuskenraider") SetAttackingTeam(ATT); -- Alliance Stats SetTeamName(ALL, "Alliance") SetTeamIcon(ALL, "all_icon") AddUnitClass(ALL, "all_inf_soldierdesert",10) AddUnitClass(ALL, "all_inf_vanguard",1) AddUnitClass(ALL, "all_inf_pilot",2) AddUnitClass(ALL, "all_inf_marksman",2) AddUnitClass(ALL, "all_inf_smuggler",1) SetHeroClass(ALL, "all_inf_lukeskywalker") -- Imperial Stats SetTeamName(IMP, "Empire") SetTeamIcon(IMP, "imp_icon") AddUnitClass(IMP, "imp_inf_storm_trooper",10) AddUnitClass(IMP, "imp_inf_shock_trooper",1) AddUnitClass(IMP, "imp_inf_pilottie",2) AddUnitClass(IMP, "imp_inf_scout_trooper",2) AddUnitClass(IMP, "imp_inf_dark_trooper",1) SetHeroClass(IMP, "imp_inf_darthvader") -- Attacker Stats SetUnitCount(ATT, 16) SetReinforcementCount(ATT, 1000) -- Defender Stats SetUnitCount(DEF, 16) SetReinforcementCount(DEF, 1000) -- Local Stats SetTeamName(3, "locals") AddUnitClass(3, "tat_inf_tuskenraider",3) SetUnitCount(3, 3) -- SetTeamAsEnemy(3, ATT) -- SetTeamAsEnemy(3, DEF) -- Level Stats ClearWalkers() AddWalkerType(0, 0) -- AddWalkerType(1, 4) AddWalkerType(2, 0) SetMemoryPoolSize("EntityHover", 50) SetMemoryPoolSize("EntityFlyer", 50) -- SetMemoryPoolSize("EntityBuildingArmedDynamic", 16) -- SetMemoryPoolSize("EntityTauntaun", 0) -- SetMemoryPoolSize("MountedTurret", 22) SetMemoryPoolSize("PowerupItem", 60) -- SetMemoryPoolSize("SoundSpaceRegion", 85) SetMemoryPoolSize("EntityMine", 40) --SetMemoryPoolSize("Aimer", 200) -- SetMemoryPoolSize("Obstacle", 725) --SetMemoryPoolSize("EntityLight", 150) SetSpawnDelay(3.0, 0.25) ReadDataFile("dc:training\\training.lvl") SetDenseEnvironment("false") --AddDeathRegion("Sarlac01") -- SetMaxFlyHeight(150) -- SetMaxPlayerFlyHeight(150) -- Sound Stats OpenAudioStream("sound\\tat.lvl", "tatgcw_music"); -- OpenAudioStream("dc:sound\\mod.lvl", "training"); -- OpenAudioStream("dc:sound\\mod.lvl", "training"); OpenAudioStream("sound\\gcw.lvl", "gcw_vo"); OpenAudioStream("sound\\gcw.lvl", "gcw_tac_vo"); -- OpenAudioStream("dc:sound\\mod.lvl", "training_emt"); --OpenAudioStream("dc:sound\\tat.lvl", "tat3_emt"); SetBleedingVoiceOver(ALL, ALL, "all_off_com_report_us_overwhelmed", 1); SetBleedingVoiceOver(ALL, IMP, "all_off_com_report_enemy_losing", 1); SetBleedingVoiceOver(IMP, ALL, "imp_off_com_report_enemy_losing", 1); SetBleedingVoiceOver(IMP, IMP, "imp_off_com_report_us_overwhelmed", 1); SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1, 1); SetLowReinforcementsVoiceOver(ALL, IMP, "all_off_victory_im", .1, 1); SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1, 1); SetLowReinforcementsVoiceOver(IMP, ALL, "imp_off_victory_im", .1, 1); SetOutOfBoundsVoiceOver(2, "Allleaving"); SetOutOfBoundsVoiceOver(1, "Impleaving"); SetAmbientMusic(ALL, 1.0, "all_tat_amb_start", 0,1); SetAmbientMusic(ALL, 0.99, "all_tat_amb_middle", 1,1); SetAmbientMusic(ALL, 0.1,"all_tat_amb_end", 2,1); SetAmbientMusic(IMP, 1.0, "imp_tat_amb_start", 0,1); SetAmbientMusic(IMP, 0.99, "imp_tat_amb_middle", 1,1); SetAmbientMusic(IMP, 0.1,"imp_tat_amb_end", 2,1); SetVictoryMusic(ALL, "all_tat_amb_victory"); SetDefeatMusic (ALL, "all_tat_amb_defeat"); SetVictoryMusic(IMP, "imp_tat_amb_victory"); SetDefeatMusic (IMP, "imp_tat_amb_defeat"); SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin"); SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout"); --SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null"); --SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null"); SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit"); SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter"); SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change"); SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter"); SetSoundEffect("SpawnDisplayBack", "shell_menu_exit"); --SetPlanetaryBonusVoiceOver(IMP, IMP, 0, "imp_bonus_imp_medical"); --SetPlanetaryBonusVoiceOver(IMP, ALL, 0, "imp_bonus_all_medical"); --SetPlanetaryBonusVoiceOver(IMP, IMP, 1, ""); --SetPlanetaryBonusVoiceOver(IMP, ALL, 1, ""); --SetPlanetaryBonusVoiceOver(IMP, IMP, 2, "imp_bonus_imp_sensors"); --SetPlanetaryBonusVoiceOver(IMP, ALL, 2, "imp_bonus_all_sensors"); SetPlanetaryBonusVoiceOver(IMP, IMP, 3, "imp_bonus_imp_hero"); SetPlanetaryBonusVoiceOver(IMP, ALL, 3, "imp_bonus_all_hero"); --SetPlanetaryBonusVoiceOver(IMP, IMP, 4, "imp_bonus_imp_reserves"); --SetPlanetaryBonusVoiceOver(IMP, ALL, 4, "imp_bonus_all_reserves"); --SetPlanetaryBonusVoiceOver(IMP, IMP, 5, "imp_bonus_imp_sabotage");--sabotage --SetPlanetaryBonusVoiceOver(IMP, ALL, 5, "imp_bonus_all_sabotage"); --SetPlanetaryBonusVoiceOver(IMP, IMP, 6, ""); --SetPlanetaryBonusVoiceOver(IMP, ALL, 6, ""); --SetPlanetaryBonusVoiceOver(IMP, IMP, 7, "imp_bonus_imp_training");--advanced training --SetPlanetaryBonusVoiceOver(IMP, ALL, 7, "imp_bonus_all_training");--advanced training --SetPlanetaryBonusVoiceOver(ALL, ALL, 0, "all_bonus_all_medical"); --SetPlanetaryBonusVoiceOver(ALL, IMP, 0, "all_bonus_imp_medical"); --SetPlanetaryBonusVoiceOver(ALL, ALL, 1, ""); --SetPlanetaryBonusVoiceOver(ALL, IMP, 1, ""); --SetPlanetaryBonusVoiceOver(ALL, ALL, 2, "all_bonus_all_sensors"); --SetPlanetaryBonusVoiceOver(ALL, IMP, 2, "all_bonus_imp_sensors"); SetPlanetaryBonusVoiceOver(ALL, ALL, 3, "all_bonus_all_hero"); SetPlanetaryBonusVoiceOver(ALL, IMP, 3, "all_bonus_imp_hero"); --SetPlanetaryBonusVoiceOver(ALL, ALL, 4, "all_bonus_all_reserves"); --SetPlanetaryBonusVoiceOver(ALL, IMP, 4, "all_bonus_imp_reserves"); --SetPlanetaryBonusVoiceOver(ALL, ALL, 5, "all_bonus_all_sabotage");--sabotage --SetPlanetaryBonusVoiceOver(ALL, IMP, 5, "all_bonus_imp_sabotage"); --SetPlanetaryBonusVoiceOver(ALL, ALL, 6, ""); --SetPlanetaryBonusVoiceOver(ALL, IMP, 6, ""); --SetPlanetaryBonusVoiceOver(ALL, ALL, 7, "all_bonus_all_training");--advanced training --SetPlanetaryBonusVoiceOver(ALL, IMP, 7, "all_bonus_imp_training");--advanced training -- Camera Stats --Tat 3 - Jabbas' Palace AddCameraShot(0.685601, -0.253606, -0.639994, -0.236735, -65.939224, -0.176558, 127.400444); AddCameraShot(0.786944, 0.050288, -0.613719, 0.039218, -80.626396, 1.175180, 133.205551); AddCameraShot(0.997982, 0.061865, -0.014249, 0.000883, -65.227898, 1.322798, 123.976990); AddCameraShot(-0.367869, -0.027819, -0.926815, 0.070087, -19.548307, -5.736280, 163.360519); AddCameraShot(0.773980, -0.100127, -0.620077, -0.080217, -61.123989, -0.629283, 176.066025); AddCameraShot(0.978189, 0.012077, 0.207350, -0.002560, -88.388947, 5.674968, 153.745255); AddCameraShot(-0.144606, -0.010301, -0.986935, 0.070304, -106.872772, 2.066469, 102.783096); AddCameraShot(0.926756, -0.228578, -0.289446, -0.071390, -60.819584, -2.117482, 96.400620); AddCameraShot(0.873080, 0.134285, 0.463274, -0.071254, -52.071609, -8.430746, 67.122437); AddCameraShot(0.773398, -0.022789, -0.633236, -0.018659, -32.738083, -7.379394, 81.508003); AddCameraShot(0.090190, 0.005601, -0.993994, 0.061733, -15.379695, -9.939115, 72.110054); AddCameraShot(0.971737, -0.118739, -0.202524, -0.024747, -16.591295, -1.371236, 147.933029); AddCameraShot(0.894918, 0.098682, -0.432560, 0.047698, -20.577391, -10.683214, 128.752563); end Link to comment Share on other sites More sharing options...
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