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What to do with VFX in scripts


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I found the script used in the banter dialogue between mission and Bastila to knock her over, so I used that.

I'm also trying to see if I can make someone get shrouded in poison gas during a dialogue. how would that work? I want to find a way to use the rows in visualeffects.2da to make it happen. I've seen it used in something about the rancors on Rakata Prime. int VFX=(row number) then a bunch of bla....

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